1 #ifndef __gtkardour_luainstance_h__
2 #define __gtkardour_luainstance_h__
7 #include "pbd/signals.h"
10 #include "ardour/luascripting.h"
11 #include "ardour/luabindings.h"
12 #include "ardour/session_handle.h"
14 #include "lua/luastate.h"
15 #include "LuaBridge/LuaBridge.h"
17 #include "luasignal.h"
19 typedef std::bitset<LuaSignal::LAST_SIGNAL> ActionHook;
21 class LuaCallback : public ARDOUR::SessionHandlePtr, public sigc::trackable
24 LuaCallback (ARDOUR::Session*, const std::string&, const std::string&, const ActionHook&, const ARDOUR::LuaScriptParamList&);
25 LuaCallback (ARDOUR::Session*, XMLNode & node);
28 XMLNode& get_state (void);
29 void set_session (ARDOUR::Session *);
31 const PBD::ID& id () const { return _id; }
32 const std::string& name () const { return _name; }
33 ActionHook signals () const { return _signals; }
34 bool lua_slot (std::string&, std::string&, ActionHook&, ARDOUR::LuaScriptParamList&);
35 PBD::Signal0<void> drop_callback;
38 void session_going_away ();
48 template <class T> void reconnect_object (T);
51 luabridge::LuaRef * _lua_add;
52 luabridge::LuaRef * _lua_get;
53 luabridge::LuaRef * _lua_call;
54 luabridge::LuaRef * _lua_save;
55 luabridge::LuaRef * _lua_load;
57 PBD::ScopedConnectionList _connections;
59 template <typename T, typename S> void connect_0 (enum LuaSignal::LuaSignal, T, S*);
60 template <typename T> void proxy_0 (enum LuaSignal::LuaSignal, T);
62 template <typename T, typename C1> void connect_1 (enum LuaSignal::LuaSignal, T, PBD::Signal1<void, C1>*);
63 template <typename T, typename C1> void proxy_1 (enum LuaSignal::LuaSignal, T, C1);
65 template <typename T, typename C1, typename C2> void connect_2 (enum LuaSignal::LuaSignal, T, PBD::Signal2<void, C1, C2>*);
66 template <typename T, typename C1, typename C2> void proxy_2 (enum LuaSignal::LuaSignal, T, C1, C2);
69 typedef boost::shared_ptr<LuaCallback> LuaCallbackPtr;
70 typedef std::map<PBD::ID, LuaCallbackPtr> LuaCallbackMap;
74 class LuaInstance : public PBD::ScopedConnectionList, public ARDOUR::SessionHandlePtr
77 static LuaInstance* instance();
80 static void register_classes (lua_State* L);
81 static void register_hooks (lua_State* L);
83 void set_session (ARDOUR::Session* s);
85 int set_state (const XMLNode&);
86 XMLNode& get_action_state (void);
87 XMLNode& get_hook_state (void);
89 bool interactive_add (ARDOUR::LuaScriptInfo::ScriptType, int);
92 void call_action (const int);
94 bool set_lua_action (const int, const std::string&, const std::string&, const ARDOUR::LuaScriptParamList&);
95 bool remove_lua_action (const int);
96 bool lua_action_name (const int, std::string&);
97 std::vector<std::string> lua_action_names ();
98 bool lua_action (const int, std::string&, std::string&, ARDOUR::LuaScriptParamList&);
99 sigc::signal<void,int,std::string> ActionChanged;
102 bool register_lua_slot (const std::string&, const std::string&, const ARDOUR::LuaScriptParamList&);
103 bool unregister_lua_slot (const PBD::ID&);
104 std::vector<PBD::ID> lua_slots () const;
105 bool lua_slot_name (const PBD::ID&, std::string&) const;
106 std::vector<std::string> lua_slot_names () const;
107 bool lua_slot (const PBD::ID&, std::string&, std::string&, ActionHook&, ARDOUR::LuaScriptParamList&);
108 sigc::signal<void,PBD::ID,std::string,ActionHook> SlotChanged;
112 static LuaInstance* _instance;
115 void session_going_away ();
119 luabridge::LuaRef * _lua_call_action;
120 luabridge::LuaRef * _lua_add_action;
121 luabridge::LuaRef * _lua_del_action;
122 luabridge::LuaRef * _lua_get_action;
124 luabridge::LuaRef * _lua_load;
125 luabridge::LuaRef * _lua_save;
126 luabridge::LuaRef * _lua_clear;
128 LuaCallbackMap _callbacks;
129 PBD::ScopedConnectionList _slotcon;