Improve 1477bca76, ensure suil supports x11-in-gtk2
[ardour.git] / libs / ardour / search_paths.cc
1 /*
2  * Copyright (C) 2014-2018 Robin Gareus <robin@gareus.org>
3  * Copyright (C) 2014 John Emmas <john@creativepost.co.uk>
4  * Copyright (C) 2015-2016 Paul Davis <paul@linuxaudiosystems.com>
5  * Copyright (C) 2016 Ben Loftis <ben@harrisonconsoles.com>
6  *
7  * This program is free software; you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation; either version 2 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License along
18  * with this program; if not, write to the Free Software Foundation, Inc.,
19  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include <glib.h>
23 #include <glibmm.h>
24 #include <string.h>
25
26 #include "pbd/pathexpand.h"
27
28 #include "ardour/search_paths.h"
29 #include "ardour/directory_names.h"
30 #include "ardour/filesystem_paths.h"
31
32 #ifdef PLATFORM_WINDOWS
33 #include <windows.h>
34 #include <shlobj.h> // CSIDL_*
35 #include "pbd/windows_special_dirs.h"
36 #endif
37
38 namespace {
39         const char * const backend_env_variable_name = "ARDOUR_BACKEND_PATH";
40         const char * const surfaces_env_variable_name = "ARDOUR_SURFACES_PATH";
41         const char * const export_env_variable_name = "ARDOUR_EXPORT_FORMATS_PATH";
42         const char * const theme_env_variable_name = "ARDOUR_THEMES_PATH";
43         const char * const ladspa_env_variable_name = "LADSPA_PATH";
44         const char * const midi_patch_env_variable_name = "ARDOUR_MIDI_PATCH_PATH";
45         const char * const panner_env_variable_name = "ARDOUR_PANNER_PATH";
46 } // anonymous
47
48 using namespace PBD;
49
50 namespace ARDOUR {
51
52 Searchpath
53 backend_search_path ()
54 {
55         Searchpath spath(user_config_directory ());
56         spath += ardour_dll_directory ();
57         spath.add_subdirectory_to_paths(backend_dir_name);
58
59         spath += Searchpath(Glib::getenv(backend_env_variable_name));
60         return spath;
61 }
62
63 Searchpath
64 control_protocol_search_path ()
65 {
66         Searchpath spath(user_config_directory ());
67         spath += ardour_dll_directory ();
68         spath.add_subdirectory_to_paths (surfaces_dir_name);
69
70         spath += Searchpath(Glib::getenv(surfaces_env_variable_name));
71         return spath;
72 }
73
74 Searchpath
75 theme_search_path ()
76 {
77         Searchpath spath (ardour_data_search_path ());
78         spath.add_subdirectory_to_paths (theme_dir_name);
79
80         spath += Searchpath(Glib::getenv(theme_env_variable_name));
81         return spath;
82 }
83
84 Searchpath
85 export_formats_search_path ()
86 {
87         Searchpath spath (ardour_data_search_path());
88         spath.add_subdirectory_to_paths (export_formats_dir_name);
89
90         bool export_formats_path_defined = false;
91         Searchpath spath_env (Glib::getenv(export_env_variable_name, export_formats_path_defined));
92
93         if (export_formats_path_defined) {
94                 spath += spath_env;
95         }
96
97         return spath;
98 }
99
100 Searchpath
101 ladspa_search_path ()
102 {
103         Searchpath spath_env (Glib::getenv(ladspa_env_variable_name));
104
105         Searchpath spath (user_config_directory ());
106
107         spath += ardour_dll_directory ();
108         spath.add_subdirectory_to_paths (ladspa_dir_name);
109
110 #ifndef PLATFORM_WINDOWS
111         spath.push_back ("/usr/local/lib64/ladspa");
112         spath.push_back ("/usr/local/lib/ladspa");
113         spath.push_back ("/usr/lib64/ladspa");
114         spath.push_back ("/usr/lib/ladspa");
115 #endif
116
117 #ifdef __APPLE__
118         spath.push_back (path_expand ("~/Library/Audio/Plug-Ins/LADSPA"));
119         spath.push_back ("/Library/Audio/Plug-Ins/LADSPA");
120 #endif
121
122         return spath_env + spath;
123 }
124
125 Searchpath
126 lv2_bundled_search_path ()
127 {
128         Searchpath spath( ardour_dll_directory () );
129         spath.add_subdirectory_to_paths ("LV2");
130
131         return spath;
132 }
133
134 Searchpath
135 midi_patch_search_path ()
136 {
137         Searchpath spath (ardour_data_search_path());
138         spath.add_subdirectory_to_paths(midi_patch_dir_name);
139
140         bool midi_patch_path_defined = false;
141         Searchpath spath_env (Glib::getenv(midi_patch_env_variable_name, midi_patch_path_defined));
142
143         if (midi_patch_path_defined) {
144                 spath += spath_env;
145         }
146
147         return spath;
148 }
149
150 Searchpath
151 panner_search_path ()
152 {
153         Searchpath spath(user_config_directory ());
154
155         spath += ardour_dll_directory ();
156         spath.add_subdirectory_to_paths(panner_dir_name);
157         spath += Searchpath(Glib::getenv(panner_env_variable_name));
158
159         return spath;
160 }
161
162 Searchpath
163 template_search_path ()
164 {
165         Searchpath spath (ardour_data_search_path());
166         spath.add_subdirectory_to_paths(templates_dir_name);
167         return spath;
168 }
169
170 Searchpath
171 plugin_metadata_search_path ()
172 {
173         Searchpath spath (ardour_data_search_path());
174         spath.add_subdirectory_to_paths(plugin_metadata_dir_name);
175         return spath;
176 }
177
178 Searchpath
179 route_template_search_path ()
180 {
181         Searchpath spath (ardour_data_search_path());
182         spath.add_subdirectory_to_paths(route_templates_dir_name);
183         return spath;
184 }
185
186 Searchpath
187 lua_search_path ()
188 {
189         Searchpath spath (ardour_data_search_path());
190         spath.add_subdirectory_to_paths(lua_dir_name);
191
192         return spath;
193 }
194
195 #ifdef PLATFORM_WINDOWS
196
197 const char*
198 vst_search_path ()
199 {
200         DWORD dwType = REG_SZ;
201         HKEY hKey;
202         DWORD dwSize = PATH_MAX;
203         char* p = 0;
204         char* user_home = 0;
205         char tmp[PATH_MAX+1];
206
207         if (ERROR_SUCCESS == RegOpenKeyExA (HKEY_CURRENT_USER, "Software\\VST", 0, KEY_READ, &hKey)) {
208                 // Look for the user's VST Registry entry
209                 if (ERROR_SUCCESS == RegQueryValueExA (hKey, "VSTPluginsPath", 0, &dwType, (LPBYTE)tmp, &dwSize))
210                         p = g_build_filename (Glib::locale_to_utf8(tmp).c_str(), NULL);
211
212                 RegCloseKey (hKey);
213         }
214
215         if (p == 0) {
216                 if (ERROR_SUCCESS == RegOpenKeyExA (HKEY_LOCAL_MACHINE, "Software\\VST", 0, KEY_READ, &hKey))
217                 {
218                         // Look for a global VST Registry entry
219                         if (ERROR_SUCCESS == RegQueryValueExA (hKey, "VSTPluginsPath", 0, &dwType, (LPBYTE)tmp, &dwSize))
220                                 p = g_build_filename (Glib::locale_to_utf8(tmp).c_str(), NULL);
221
222                         RegCloseKey (hKey);
223                 }
224         }
225
226         if (p == 0) {
227 #if ( (defined __i386__) || (defined _M_IX86) )
228                 char *pVSTx86 = 0;
229                 std::string pProgFilesX86 = PBD::get_win_special_folder_path (CSIDL_PROGRAM_FILESX86);
230
231                 if (!pProgFilesX86.empty()) {
232                         // Look for a VST folder under C:\Program Files (x86)
233                         if ((pVSTx86 = g_build_filename (pProgFilesX86.c_str(), "Steinberg", "VSTPlugins", NULL)))
234                         {
235                                 if (Glib::file_test (pVSTx86, Glib::FILE_TEST_EXISTS))
236                                         if (Glib::file_test (pVSTx86, Glib::FILE_TEST_IS_DIR))
237                                                 p = g_build_filename (pVSTx86, NULL);
238
239                                 g_free (pVSTx86);
240                         }
241                 }
242 #else
243                 // Look for a VST folder under C:\Program Files
244                 char *pVST = 0;
245                 std::string pProgFiles = PBD::get_win_special_folder_path (CSIDL_PROGRAM_FILES);
246
247                 if (!pProgFiles.empty()) {
248                         if ((pVST = g_build_filename (pProgFiles.c_str(), "Steinberg", "VSTPlugins", NULL))) {
249                                 if (Glib::file_test (pVST, Glib::FILE_TEST_EXISTS))
250                                         if (Glib::file_test (pVST, Glib::FILE_TEST_IS_DIR))
251                                                 p = g_build_filename (pVST, NULL);
252
253                                 g_free (pVST);
254                         }
255                 }
256 #endif
257         }
258
259         if (p == 0) {
260                 // If all else failed, assume the plugins are under "My Documents"
261                 user_home = (char*) g_get_user_special_dir (G_USER_DIRECTORY_DOCUMENTS);
262                 if (user_home) {
263                         p = g_build_filename (user_home, "Plugins", "VST", NULL);
264                 } else {
265                         user_home = g_build_filename(g_get_home_dir(), "My Documents", NULL);
266                         if (user_home)
267                                 p = g_build_filename (user_home, "Plugins", "VST", NULL);
268                 }
269         } else {
270                 // Concatenate the registry path with the user's personal path
271                 user_home = (char*) g_get_user_special_dir (G_USER_DIRECTORY_DOCUMENTS);
272
273                 if (user_home) {
274                         p = g_build_path (";", p, g_build_filename(user_home, "Plugins", "VST", NULL), NULL);
275                 } else {
276                         user_home = g_build_filename(g_get_home_dir(), "My Documents", NULL);
277
278                         if (user_home) {
279                                 p = g_build_path (";", p, g_build_filename (user_home, "Plugins", "VST", NULL), NULL);
280                         }
281                 }
282         }
283
284         return p;
285 }
286
287 #else
288
289 /* Unix-like. Probably require some OS X specific breakdown if we ever add VST
290  * support on that platform.
291  */
292
293 const char *
294 vst_search_path ()
295 {
296         return "/usr/local/lib/vst:/usr/lib/vst";
297 }
298
299 #endif // PLATFORM_WINDOWS
300
301 } // namespace ARDOUR