"Run plugins while recording" -> "Do not run plugins while recording"
[ardour.git] / libs / ardour / state_manager.cc
1 #include <pbd/error.h>
2 #include <ardour/state_manager.h>
3
4 #include "i18n.h"
5
6 using namespace ARDOUR;
7 using namespace std;
8
9 bool StateManager::_allow_save = true;
10 set<StateManager*> StateManager::deferred;
11
12 StateManager::StateManager ()
13 {
14         _current_state_id = 0;
15 }
16
17 StateManager::~StateManager()
18 {
19 }
20
21 void
22 StateManager::prohibit_save ()
23 {
24         _allow_save = false;
25 }
26
27 void
28 StateManager::allow_save (const char* why, bool do_save)
29 {
30         _allow_save = true;
31         if (do_save) {
32                 for (set<StateManager*>::iterator x = deferred.begin(); x != deferred.end(); ++x) {
33                         (*x)->save_state (why);
34                 }
35         }
36         deferred.clear ();
37 }
38
39 void
40 StateManager::drop_all_states ()
41 {
42         for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
43                 delete *i;
44         }
45
46         states.clear ();
47
48         save_state (_("cleared history"));
49 }
50
51 void
52 StateManager::use_state (state_id_t id)
53 {
54         Change what_changed;
55         state_id_t n;
56         StateMap::iterator i;
57
58         for (n = 0, i = states.begin(); n < id && i != states.end(); ++n, ++i);
59
60         if (n != id || i == states.end()) {
61                 fatal << string_compose (_("programming error: illegal state ID (%1) passed to "
62                                     "StateManager::set_state() (range = 0-%2)"), id, states.size()-1)
63                       << endmsg;
64                 /*NOTREACHED*/
65                 return;
66         }
67
68         what_changed = restore_state (**i);
69         _current_state_id = id;
70         send_state_changed (what_changed);
71 }
72
73 void
74 StateManager::save_state (std::string why)
75 {
76         if (!_allow_save) {
77                 deferred.insert (this);
78                 return;
79         }
80
81         states.push_back (state_factory (why));
82         _current_state_id = states.size() - 1;
83 }
84
85 void
86 StateManager::send_state_changed (Change what_changed)
87 {
88         StateChanged (what_changed);
89 }