2 Copyright (C) 2006,2007 John Anderson
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 #ifndef ardour_mackie_control_protocol_h
20 #define ardour_mackie_control_protocol_h
27 #include <boost/smart_ptr.hpp>
29 #include <glibmm/thread.h>
31 #include "pbd/abstract_ui.h"
33 #include "midi++/types.h"
35 #include "ardour/types.h"
36 #include "control_protocol/control_protocol.h"
39 #include "midi_byte_array.h"
41 #include "mackie_jog_wheel.h"
43 #include "device_info.h"
45 class RouteTimeAxisView;
59 This handles the plugin duties, and the midi encoding and decoding,
60 and the signal callbacks, mostly from ARDOUR::Route.
62 The model of the control surface is handled by classes in controls.h
64 What happens is that each strip on the control surface has
65 a corresponding route in ControlProtocol::route_table. When
66 an incoming midi message is signaled, the correct route
67 is looked up, and the relevant changes made to it.
69 For each route currently in route_table, there's a RouteSignal object
70 which encapsulates the signals that indicate that there are changes
71 to be sent to the surface. The signals are handled by this class.
73 Calls to signal handlers pass a Route object which is used to look
74 up the relevant Strip in Surface. Then the state is retrieved from
75 the Route and encoded as the correct midi message.
78 struct MackieControlUIRequest : public BaseUI::BaseRequestObject {
80 MackieControlUIRequest () {}
81 ~MackieControlUIRequest () {}
84 class MackieControlProtocol
85 : public ARDOUR::ControlProtocol
86 , public AbstractUI<MackieControlUIRequest>
89 static const int MODIFIER_OPTION;
90 static const int MODIFIER_CONTROL;
91 static const int MODIFIER_SHIFT;
92 static const int MODIFIER_CMDALT;
107 Normal, /* fader controls primary, vpot controls secondary */
108 Mirror, /* fader + vpot control secondary */
109 Swap, /* fader controls secondary, vpot controls primary */
110 Zero, /* fader controls primary, but doesn't move, vpot controls secondary */
113 MackieControlProtocol(ARDOUR::Session &);
114 virtual ~MackieControlProtocol();
116 static MackieControlProtocol* instance() { return _instance; }
118 const Mackie::DeviceInfo& device_info() const { return _device_info; }
120 int set_active (bool yn);
121 void set_device (const std::string&);
123 FlipMode flip_mode () const { return _flip_mode; }
124 ViewMode view_mode () const { return _view_mode; }
126 void set_view_mode (ViewMode);
127 void set_flip_mode (FlipMode);
129 XMLNode& get_state ();
130 int set_state (const XMLNode&, int version);
134 typedef std::list<boost::shared_ptr<Mackie::Surface> > Surfaces;
137 std::list<boost::shared_ptr<ARDOUR::Bundle> > bundles ();
139 void set_master_on_surface_strip (uint32_t surface, uint32_t strip);
140 void set_monitor_on_surface_strip (uint32_t surface, uint32_t strip);
142 uint32_t n_strips () const;
144 bool has_editor () const { return true; }
145 void* get_gui () const;
146 void tear_down_gui ();
148 void select_track (boost::shared_ptr<ARDOUR::Route> r);
150 void handle_button_event (Mackie::Surface&, Mackie::Button& button, Mackie::ButtonState);
152 void notify_route_added (ARDOUR::RouteList &);
153 void notify_remote_id_changed();
155 /// rebuild the current bank. Called on route added/removed and
156 /// remote id changed.
157 void refresh_current_bank();
159 // button-related signals
160 void notify_record_state_changed();
161 void notify_transport_state_changed();
162 void notify_loop_state_changed();
163 // mainly to pick up punch-in and punch-out
164 void notify_parameter_changed(std::string const &);
165 void notify_solo_active_changed(bool);
167 /// Turn timecode on and beats off, or vice versa, depending
168 /// on state of _timecode_type
169 void update_timecode_beats_led();
171 /// this is called to generate the midi to send in response to a button press.
172 void update_led(Mackie::Surface&, Mackie::Button & button, Mackie::LedState);
174 void update_global_button(const std::string & name, Mackie::LedState);
175 void update_global_led(const std::string & name, Mackie::LedState);
177 ARDOUR::Session & get_session() { return *session; }
179 void add_in_use_timeout (Mackie::Surface& surface, Mackie::Control& in_use_control, Mackie::Control* touch_control);
181 int modifier_state() const { return _modifier_state; }
184 // shut down the surface
187 // This sets up the notifications and sets the
188 // controls to the correct values
189 void update_surfaces();
191 // connects global (not strip) signals from the Session to here
192 // so the surface can be notified of changes from the other UIs.
193 void connect_session_signals();
195 // set all controls to their zero position
199 Fetch the set of routes to be considered for control by the
200 surface. Excluding master, hidden and control routes, and inactive routes
202 typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
203 Sorted get_sorted_routes();
206 void switch_banks (uint32_t first_remote_id, bool force = false);
210 // also called from poll_automation to update timecode display
211 void update_timecode_display();
213 std::string format_bbt_timecode (ARDOUR::framepos_t now_frame);
214 std::string format_timecode_timecode (ARDOUR::framepos_t now_frame);
216 void do_request (MackieControlUIRequest*);
221 /* handling function key presses */
223 std::string f_action (uint32_t fn);
224 void f_press (uint32_t fn);
228 struct ButtonHandlers {
229 Mackie::LedState (MackieControlProtocol::*press) (Mackie::Button&);
230 Mackie::LedState (MackieControlProtocol::*release) (Mackie::Button&);
232 ButtonHandlers (Mackie::LedState (MackieControlProtocol::*p) (Mackie::Button&),
233 Mackie::LedState (MackieControlProtocol::*r) (Mackie::Button&))
238 typedef std::map<int,ButtonHandlers> ButtonMap;
239 typedef std::list<GSource*> PortSources;
241 static MackieControlProtocol* _instance;
243 Mackie::DeviceInfo _device_info;
244 sigc::connection periodic_connection;
245 uint32_t _current_initial_bank;
246 PBD::ScopedConnectionList audio_engine_connections;
247 PBD::ScopedConnectionList session_connections;
248 PBD::ScopedConnectionList port_connections;
249 PBD::ScopedConnectionList route_connections;
250 PBD::ScopedConnectionList gui_connections;
251 bool _transport_previously_rolling;
252 // timer for two quick marker left presses
253 Mackie::Timer _frm_left_last;
254 // last written timecode string
255 std::string _timecode_last;
256 // Which timecode are we displaying? BBT or Timecode
257 ARDOUR::AnyTime::Type _timecode_type;
258 // Bundle to represent our input ports
259 boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
260 // Bundle to represent our output ports
261 boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
267 int _current_selected_track;
269 PortSources port_sources;
270 std::vector<std::string> _f_actions;
271 ButtonMap button_map;
273 void create_surfaces ();
274 void port_connected_or_disconnected (std::string, std::string, bool);
275 bool control_in_use_timeout (Mackie::Surface*, Mackie::Control *, Mackie::Control *);
278 bool midi_input_handler (Glib::IOCondition ioc, MIDI::Port* port);
280 void force_special_route_to_strip (boost::shared_ptr<ARDOUR::Route> r, uint32_t surface, uint32_t strip_number);
281 void build_button_map ();
283 void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr);
285 /* BUTTON HANDLING */
287 /* implemented button handlers */
288 Mackie::LedState frm_left_press(Mackie::Button &);
289 Mackie::LedState frm_left_release(Mackie::Button &);
290 Mackie::LedState frm_right_press(Mackie::Button &);
291 Mackie::LedState frm_right_release(Mackie::Button &);
292 Mackie::LedState stop_press(Mackie::Button &);
293 Mackie::LedState stop_release(Mackie::Button &);
294 Mackie::LedState play_press(Mackie::Button &);
295 Mackie::LedState play_release(Mackie::Button &);
296 Mackie::LedState record_press(Mackie::Button &);
297 Mackie::LedState record_release(Mackie::Button &);
298 Mackie::LedState loop_press(Mackie::Button &);
299 Mackie::LedState loop_release(Mackie::Button &);
300 Mackie::LedState punch_in_press(Mackie::Button &);
301 Mackie::LedState punch_in_release(Mackie::Button &);
302 Mackie::LedState punch_out_press(Mackie::Button &);
303 Mackie::LedState punch_out_release(Mackie::Button &);
304 Mackie::LedState home_press(Mackie::Button &);
305 Mackie::LedState home_release(Mackie::Button &);
306 Mackie::LedState end_press(Mackie::Button &);
307 Mackie::LedState end_release(Mackie::Button &);
308 Mackie::LedState rewind_press(Mackie::Button & button);
309 Mackie::LedState rewind_release(Mackie::Button & button);
310 Mackie::LedState ffwd_press(Mackie::Button & button);
311 Mackie::LedState ffwd_release(Mackie::Button & button);
312 Mackie::LedState cursor_up_press (Mackie::Button &);
313 Mackie::LedState cursor_up_release (Mackie::Button &);
314 Mackie::LedState cursor_down_press (Mackie::Button &);
315 Mackie::LedState cursor_down_release (Mackie::Button &);
316 Mackie::LedState cursor_left_press (Mackie::Button &);
317 Mackie::LedState cursor_left_release (Mackie::Button &);
318 Mackie::LedState cursor_right_press (Mackie::Button &);
319 Mackie::LedState cursor_right_release (Mackie::Button &);
320 Mackie::LedState left_press(Mackie::Button &);
321 Mackie::LedState left_release(Mackie::Button &);
322 Mackie::LedState right_press(Mackie::Button &);
323 Mackie::LedState right_release(Mackie::Button &);
324 Mackie::LedState channel_left_press(Mackie::Button &);
325 Mackie::LedState channel_left_release(Mackie::Button &);
326 Mackie::LedState channel_right_press(Mackie::Button &);
327 Mackie::LedState channel_right_release(Mackie::Button &);
328 Mackie::LedState clicking_press(Mackie::Button &);
329 Mackie::LedState clicking_release(Mackie::Button &);
330 Mackie::LedState global_solo_press(Mackie::Button &);
331 Mackie::LedState global_solo_release(Mackie::Button &);
332 Mackie::LedState marker_press(Mackie::Button &);
333 Mackie::LedState marker_release(Mackie::Button &);
334 Mackie::LedState drop_press(Mackie::Button &);
335 Mackie::LedState drop_release(Mackie::Button &);
336 Mackie::LedState save_press(Mackie::Button &);
337 Mackie::LedState save_release(Mackie::Button &);
338 Mackie::LedState timecode_beats_press(Mackie::Button &);
339 Mackie::LedState timecode_beats_release(Mackie::Button &);
340 Mackie::LedState zoom_press(Mackie::Button &);
341 Mackie::LedState zoom_release(Mackie::Button &);
342 Mackie::LedState scrub_press(Mackie::Button &);
343 Mackie::LedState scrub_release(Mackie::Button &);
344 Mackie::LedState undo_press (Mackie::Button &);
345 Mackie::LedState undo_release (Mackie::Button &);
346 Mackie::LedState redo_press (Mackie::Button &);
347 Mackie::LedState redo_release (Mackie::Button &);
348 Mackie::LedState shift_press (Mackie::Button &);
349 Mackie::LedState shift_release (Mackie::Button &);
350 Mackie::LedState option_press (Mackie::Button &);
351 Mackie::LedState option_release (Mackie::Button &);
352 Mackie::LedState control_press (Mackie::Button &);
353 Mackie::LedState control_release (Mackie::Button &);
354 Mackie::LedState cmd_alt_press (Mackie::Button &);
355 Mackie::LedState cmd_alt_release (Mackie::Button &);
357 Mackie::LedState io_press (Mackie::Button &);
358 Mackie::LedState io_release (Mackie::Button &);
359 Mackie::LedState sends_press (Mackie::Button &);
360 Mackie::LedState sends_release (Mackie::Button &);
361 Mackie::LedState pan_press (Mackie::Button &);
362 Mackie::LedState pan_release (Mackie::Button &);
363 Mackie::LedState plugin_press (Mackie::Button &);
364 Mackie::LedState plugin_release (Mackie::Button &);
365 Mackie::LedState eq_press (Mackie::Button &);
366 Mackie::LedState eq_release (Mackie::Button &);
367 Mackie::LedState dyn_press (Mackie::Button &);
368 Mackie::LedState dyn_release (Mackie::Button &);
369 Mackie::LedState flip_press (Mackie::Button &);
370 Mackie::LedState flip_release (Mackie::Button &);
371 Mackie::LedState edit_press (Mackie::Button &);
372 Mackie::LedState edit_release (Mackie::Button &);
373 Mackie::LedState name_value_press (Mackie::Button &);
374 Mackie::LedState name_value_release (Mackie::Button &);
375 Mackie::LedState F1_press (Mackie::Button &);
376 Mackie::LedState F1_release (Mackie::Button &);
377 Mackie::LedState F2_press (Mackie::Button &);
378 Mackie::LedState F2_release (Mackie::Button &);
379 Mackie::LedState F3_press (Mackie::Button &);
380 Mackie::LedState F3_release (Mackie::Button &);
381 Mackie::LedState F4_press (Mackie::Button &);
382 Mackie::LedState F4_release (Mackie::Button &);
383 Mackie::LedState F5_press (Mackie::Button &);
384 Mackie::LedState F5_release (Mackie::Button &);
385 Mackie::LedState F6_press (Mackie::Button &);
386 Mackie::LedState F6_release (Mackie::Button &);
387 Mackie::LedState F7_press (Mackie::Button &);
388 Mackie::LedState F7_release (Mackie::Button &);
389 Mackie::LedState F8_press (Mackie::Button &);
390 Mackie::LedState F8_release (Mackie::Button &);
391 Mackie::LedState F9_press (Mackie::Button &);
392 Mackie::LedState F9_release (Mackie::Button &);
393 Mackie::LedState F10_press (Mackie::Button &);
394 Mackie::LedState F10_release (Mackie::Button &);
395 Mackie::LedState F11_press (Mackie::Button &);
396 Mackie::LedState F11_release (Mackie::Button &);
397 Mackie::LedState F12_press (Mackie::Button &);
398 Mackie::LedState F12_release (Mackie::Button &);
399 Mackie::LedState F13_press (Mackie::Button &);
400 Mackie::LedState F13_release (Mackie::Button &);
401 Mackie::LedState F14_press (Mackie::Button &);
402 Mackie::LedState F14_release (Mackie::Button &);
403 Mackie::LedState F15_press (Mackie::Button &);
404 Mackie::LedState F15_release (Mackie::Button &);
405 Mackie::LedState F16_press (Mackie::Button &);
406 Mackie::LedState F16_release (Mackie::Button &);
407 Mackie::LedState on_press (Mackie::Button &);
408 Mackie::LedState on_release (Mackie::Button &);
409 Mackie::LedState rec_ready_press (Mackie::Button &);
410 Mackie::LedState rec_ready_release (Mackie::Button &);
411 Mackie::LedState snapshot_press (Mackie::Button &);
412 Mackie::LedState snapshot_release (Mackie::Button &);
413 Mackie::LedState touch_press (Mackie::Button &);
414 Mackie::LedState touch_release (Mackie::Button &);
415 Mackie::LedState enter_press (Mackie::Button &);
416 Mackie::LedState enter_release (Mackie::Button &);
417 Mackie::LedState cancel_press (Mackie::Button &);
418 Mackie::LedState cancel_release (Mackie::Button &);
419 Mackie::LedState mixer_press (Mackie::Button &);
420 Mackie::LedState mixer_release (Mackie::Button &);
421 Mackie::LedState user_a_press (Mackie::Button &);
422 Mackie::LedState user_a_release (Mackie::Button &);
423 Mackie::LedState user_b_press (Mackie::Button &);
424 Mackie::LedState user_b_release (Mackie::Button &);
425 Mackie::LedState fader_touch_press (Mackie::Button &);
426 Mackie::LedState fader_touch_release (Mackie::Button &);
431 #endif // ardour_mackie_control_protocol_h