2 Copyright (C) 2006,2007 John Anderson
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 #ifndef ardour_mackie_control_protocol_h
20 #define ardour_mackie_control_protocol_h
27 #include <boost/smart_ptr.hpp>
29 #include <glibmm/thread.h>
31 #include "pbd/abstract_ui.h"
33 #include "midi++/types.h"
35 #include "ardour/types.h"
36 #include "control_protocol/control_protocol.h"
39 #include "midi_byte_array.h"
41 #include "mackie_jog_wheel.h"
56 This handles the plugin duties, and the midi encoding and decoding,
57 and the signal callbacks, mostly from ARDOUR::Route.
59 The model of the control surface is handled by classes in controls.h
61 What happens is that each strip on the control surface has
62 a corresponding route in ControlProtocol::route_table. When
63 an incoming midi message is signaled, the correct route
64 is looked up, and the relevant changes made to it.
66 For each route currently in route_table, there's a RouteSignal object
67 which encapsulates the signals that indicate that there are changes
68 to be sent to the surface. The signals are handled by this class.
70 Calls to signal handlers pass a Route object which is used to look
71 up the relevant Strip in Surface. Then the state is retrieved from
72 the Route and encoded as the correct midi message.
75 struct MackieControlUIRequest : public BaseUI::BaseRequestObject {
77 MackieControlUIRequest () {}
78 ~MackieControlUIRequest () {}
81 class MackieControlProtocol
82 : public ARDOUR::ControlProtocol
83 , public AbstractUI<MackieControlUIRequest>
86 static const int MODIFIER_OPTION;
87 static const int MODIFIER_CONTROL;
88 static const int MODIFIER_SHIFT;
89 static const int MODIFIER_CMDALT;
109 MackieControlProtocol(ARDOUR::Session &);
110 virtual ~MackieControlProtocol();
112 static MackieControlProtocol* instance() { return _instance; }
114 int set_active (bool yn);
116 FlipMode flip_mode () const { return _flip_mode; }
117 ViewMode view_mode () const { return _view_mode; }
119 void set_view_mode (ViewMode);
121 XMLNode& get_state ();
122 int set_state (const XMLNode&, int version);
126 typedef std::list<boost::shared_ptr<Mackie::Surface> > Surfaces;
129 std::list<boost::shared_ptr<ARDOUR::Bundle> > bundles ();
131 uint32_t n_strips () const;
133 bool has_editor () const { return true; }
134 void* get_gui () const;
135 void tear_down_gui ();
137 void select_track (boost::shared_ptr<ARDOUR::Route> r);
139 void handle_button_event (Mackie::Surface&, Mackie::Button& button, Mackie::ButtonState);
141 void notify_route_added (ARDOUR::RouteList &);
142 void notify_remote_id_changed();
144 /// rebuild the current bank. Called on route added/removed and
145 /// remote id changed.
146 void refresh_current_bank();
148 // button-related signals
149 void notify_record_state_changed();
150 void notify_transport_state_changed();
151 void notify_loop_state_changed();
152 // mainly to pick up punch-in and punch-out
153 void notify_parameter_changed(std::string const &);
154 void notify_solo_active_changed(bool);
156 /// Turn timecode on and beats off, or vice versa, depending
157 /// on state of _timecode_type
158 void update_timecode_beats_led();
160 /// this is called to generate the midi to send in response to a button press.
161 void update_led(Mackie::Surface&, Mackie::Button & button, Mackie::LedState);
163 void update_global_button(const std::string & name, Mackie::LedState);
164 void update_global_led(const std::string & name, Mackie::LedState);
166 ARDOUR::Session & get_session() { return *session; }
168 void add_in_use_timeout (Mackie::Surface& surface, Mackie::Control& in_use_control, Mackie::Control* touch_control);
170 int modifier_state() const { return _modifier_state; }
173 // shut down the surface
176 // This sets up the notifications and sets the
177 // controls to the correct values
178 void update_surfaces();
180 // connects global (not strip) signals from the Session to here
181 // so the surface can be notified of changes from the other UIs.
182 void connect_session_signals();
184 // set all controls to their zero position
188 Fetch the set of routes to be considered for control by the
189 surface. Excluding master, hidden and control routes, and inactive routes
191 typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
192 Sorted get_sorted_routes();
195 void switch_banks (uint32_t first_remote_id, bool force = false);
199 // also called from poll_automation to update timecode display
200 void update_timecode_display();
202 std::string format_bbt_timecode (ARDOUR::framepos_t now_frame);
203 std::string format_timecode_timecode (ARDOUR::framepos_t now_frame);
205 void do_request (MackieControlUIRequest*);
210 /* handling function key presses */
212 std::string f_action (uint32_t fn);
213 void f_press (uint32_t fn);
217 static MackieControlProtocol* _instance;
219 void create_surfaces ();
220 void port_connected_or_disconnected (std::string, std::string, bool);
221 bool control_in_use_timeout (Mackie::Surface*, Mackie::Control *, Mackie::Control *);
224 sigc::connection periodic_connection;
226 /// The initial remote_id of the currently switched in bank.
227 uint32_t _current_initial_bank;
229 /// protects the port list
230 Glib::Mutex update_mutex;
232 PBD::ScopedConnectionList audio_engine_connections;
233 PBD::ScopedConnectionList session_connections;
234 PBD::ScopedConnectionList port_connections;
235 PBD::ScopedConnectionList route_connections;
237 bool _transport_previously_rolling;
239 // timer for two quick marker left presses
240 Mackie::Timer _frm_left_last;
242 // last written timecode string
243 std::string _timecode_last;
245 // Which timecode are we displaying? BBT or Timecode
246 ARDOUR::AnyTime::Type _timecode_type;
248 // Bundle to represent our input ports
249 boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
250 // Bundle to represent our output ports
251 boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
260 int _current_selected_track;
263 typedef std::list<GSource*> PortSources;
264 PortSources port_sources;
266 bool midi_input_handler (Glib::IOCondition ioc, MIDI::Port* port);
269 struct ButtonHandlers {
270 Mackie::LedState (MackieControlProtocol::*press) (Mackie::Button&);
271 Mackie::LedState (MackieControlProtocol::*release) (Mackie::Button&);
273 ButtonHandlers (Mackie::LedState (MackieControlProtocol::*p) (Mackie::Button&),
274 Mackie::LedState (MackieControlProtocol::*r) (Mackie::Button&))
279 typedef std::map<int,ButtonHandlers> ButtonMap;
280 ButtonMap button_map;
282 void build_button_map ();
284 std::vector<std::string> _f_actions;
286 /* implemented button handlers */
287 Mackie::LedState frm_left_press(Mackie::Button &);
288 Mackie::LedState frm_left_release(Mackie::Button &);
289 Mackie::LedState frm_right_press(Mackie::Button &);
290 Mackie::LedState frm_right_release(Mackie::Button &);
291 Mackie::LedState stop_press(Mackie::Button &);
292 Mackie::LedState stop_release(Mackie::Button &);
293 Mackie::LedState play_press(Mackie::Button &);
294 Mackie::LedState play_release(Mackie::Button &);
295 Mackie::LedState record_press(Mackie::Button &);
296 Mackie::LedState record_release(Mackie::Button &);
297 Mackie::LedState loop_press(Mackie::Button &);
298 Mackie::LedState loop_release(Mackie::Button &);
299 Mackie::LedState punch_in_press(Mackie::Button &);
300 Mackie::LedState punch_in_release(Mackie::Button &);
301 Mackie::LedState punch_out_press(Mackie::Button &);
302 Mackie::LedState punch_out_release(Mackie::Button &);
303 Mackie::LedState home_press(Mackie::Button &);
304 Mackie::LedState home_release(Mackie::Button &);
305 Mackie::LedState end_press(Mackie::Button &);
306 Mackie::LedState end_release(Mackie::Button &);
307 Mackie::LedState rewind_press(Mackie::Button & button);
308 Mackie::LedState rewind_release(Mackie::Button & button);
309 Mackie::LedState ffwd_press(Mackie::Button & button);
310 Mackie::LedState ffwd_release(Mackie::Button & button);
311 Mackie::LedState cursor_up_press (Mackie::Button &);
312 Mackie::LedState cursor_up_release (Mackie::Button &);
313 Mackie::LedState cursor_down_press (Mackie::Button &);
314 Mackie::LedState cursor_down_release (Mackie::Button &);
315 Mackie::LedState cursor_left_press (Mackie::Button &);
316 Mackie::LedState cursor_left_release (Mackie::Button &);
317 Mackie::LedState cursor_right_press (Mackie::Button &);
318 Mackie::LedState cursor_right_release (Mackie::Button &);
319 Mackie::LedState left_press(Mackie::Button &);
320 Mackie::LedState left_release(Mackie::Button &);
321 Mackie::LedState right_press(Mackie::Button &);
322 Mackie::LedState right_release(Mackie::Button &);
323 Mackie::LedState channel_left_press(Mackie::Button &);
324 Mackie::LedState channel_left_release(Mackie::Button &);
325 Mackie::LedState channel_right_press(Mackie::Button &);
326 Mackie::LedState channel_right_release(Mackie::Button &);
327 Mackie::LedState clicking_press(Mackie::Button &);
328 Mackie::LedState clicking_release(Mackie::Button &);
329 Mackie::LedState global_solo_press(Mackie::Button &);
330 Mackie::LedState global_solo_release(Mackie::Button &);
331 Mackie::LedState marker_press(Mackie::Button &);
332 Mackie::LedState marker_release(Mackie::Button &);
333 Mackie::LedState drop_press(Mackie::Button &);
334 Mackie::LedState drop_release(Mackie::Button &);
335 Mackie::LedState save_press(Mackie::Button &);
336 Mackie::LedState save_release(Mackie::Button &);
337 Mackie::LedState timecode_beats_press(Mackie::Button &);
338 Mackie::LedState timecode_beats_release(Mackie::Button &);
339 Mackie::LedState zoom_press(Mackie::Button &);
340 Mackie::LedState zoom_release(Mackie::Button &);
341 Mackie::LedState scrub_press(Mackie::Button &);
342 Mackie::LedState scrub_release(Mackie::Button &);
343 Mackie::LedState undo_press (Mackie::Button &);
344 Mackie::LedState undo_release (Mackie::Button &);
345 Mackie::LedState redo_press (Mackie::Button &);
346 Mackie::LedState redo_release (Mackie::Button &);
347 Mackie::LedState shift_press (Mackie::Button &);
348 Mackie::LedState shift_release (Mackie::Button &);
349 Mackie::LedState option_press (Mackie::Button &);
350 Mackie::LedState option_release (Mackie::Button &);
351 Mackie::LedState control_press (Mackie::Button &);
352 Mackie::LedState control_release (Mackie::Button &);
353 Mackie::LedState cmd_alt_press (Mackie::Button &);
354 Mackie::LedState cmd_alt_release (Mackie::Button &);
356 Mackie::LedState io_press (Mackie::Button &);
357 Mackie::LedState io_release (Mackie::Button &);
358 Mackie::LedState sends_press (Mackie::Button &);
359 Mackie::LedState sends_release (Mackie::Button &);
360 Mackie::LedState pan_press (Mackie::Button &);
361 Mackie::LedState pan_release (Mackie::Button &);
362 Mackie::LedState plugin_press (Mackie::Button &);
363 Mackie::LedState plugin_release (Mackie::Button &);
364 Mackie::LedState eq_press (Mackie::Button &);
365 Mackie::LedState eq_release (Mackie::Button &);
366 Mackie::LedState dyn_press (Mackie::Button &);
367 Mackie::LedState dyn_release (Mackie::Button &);
368 Mackie::LedState flip_press (Mackie::Button &);
369 Mackie::LedState flip_release (Mackie::Button &);
370 Mackie::LedState edit_press (Mackie::Button &);
371 Mackie::LedState edit_release (Mackie::Button &);
372 Mackie::LedState name_value_press (Mackie::Button &);
373 Mackie::LedState name_value_release (Mackie::Button &);
374 Mackie::LedState F1_press (Mackie::Button &);
375 Mackie::LedState F1_release (Mackie::Button &);
376 Mackie::LedState F2_press (Mackie::Button &);
377 Mackie::LedState F2_release (Mackie::Button &);
378 Mackie::LedState F3_press (Mackie::Button &);
379 Mackie::LedState F3_release (Mackie::Button &);
380 Mackie::LedState F4_press (Mackie::Button &);
381 Mackie::LedState F4_release (Mackie::Button &);
382 Mackie::LedState F5_press (Mackie::Button &);
383 Mackie::LedState F5_release (Mackie::Button &);
384 Mackie::LedState F6_press (Mackie::Button &);
385 Mackie::LedState F6_release (Mackie::Button &);
386 Mackie::LedState F7_press (Mackie::Button &);
387 Mackie::LedState F7_release (Mackie::Button &);
388 Mackie::LedState F8_press (Mackie::Button &);
389 Mackie::LedState F8_release (Mackie::Button &);
390 Mackie::LedState F9_press (Mackie::Button &);
391 Mackie::LedState F9_release (Mackie::Button &);
392 Mackie::LedState F10_press (Mackie::Button &);
393 Mackie::LedState F10_release (Mackie::Button &);
394 Mackie::LedState F11_press (Mackie::Button &);
395 Mackie::LedState F11_release (Mackie::Button &);
396 Mackie::LedState F12_press (Mackie::Button &);
397 Mackie::LedState F12_release (Mackie::Button &);
398 Mackie::LedState F13_press (Mackie::Button &);
399 Mackie::LedState F13_release (Mackie::Button &);
400 Mackie::LedState F14_press (Mackie::Button &);
401 Mackie::LedState F14_release (Mackie::Button &);
402 Mackie::LedState F15_press (Mackie::Button &);
403 Mackie::LedState F15_release (Mackie::Button &);
404 Mackie::LedState F16_press (Mackie::Button &);
405 Mackie::LedState F16_release (Mackie::Button &);
406 Mackie::LedState on_press (Mackie::Button &);
407 Mackie::LedState on_release (Mackie::Button &);
408 Mackie::LedState rec_ready_press (Mackie::Button &);
409 Mackie::LedState rec_ready_release (Mackie::Button &);
410 Mackie::LedState snapshot_press (Mackie::Button &);
411 Mackie::LedState snapshot_release (Mackie::Button &);
412 Mackie::LedState touch_press (Mackie::Button &);
413 Mackie::LedState touch_release (Mackie::Button &);
414 Mackie::LedState enter_press (Mackie::Button &);
415 Mackie::LedState enter_release (Mackie::Button &);
416 Mackie::LedState cancel_press (Mackie::Button &);
417 Mackie::LedState cancel_release (Mackie::Button &);
418 Mackie::LedState mixer_press (Mackie::Button &);
419 Mackie::LedState mixer_release (Mackie::Button &);
420 Mackie::LedState user_a_press (Mackie::Button &);
421 Mackie::LedState user_a_release (Mackie::Button &);
422 Mackie::LedState user_b_press (Mackie::Button &);
423 Mackie::LedState user_b_release (Mackie::Button &);
424 Mackie::LedState fader_touch_press (Mackie::Button &);
425 Mackie::LedState fader_touch_release (Mackie::Button &);
430 #endif // ardour_mackie_control_protocol_h