1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" "http://www.midi.org/dtds/MIDINameDocument10.dtd">
5 <!-- The author's device is set to channel 13.
6 Customize accordingly in ChannelNameSetAssign and AvailableChannel below.
9 <Manufacturer>Lexicon</Manufacturer>
11 <CustomDeviceMode Name="Lexicon MPX500">
12 <ChannelNameSetAssignments>
13 <ChannelNameSetAssign Channel="13" NameSet="Presets"/>
14 </ChannelNameSetAssignments>
16 <ChannelNameSet Name="Presets">
17 <AvailableForChannels>
18 <AvailableChannel Channel="1" Available="false"/>
19 <AvailableChannel Channel="2" Available="false"/>
20 <AvailableChannel Channel="3" Available="false"/>
21 <AvailableChannel Channel="4" Available="false"/>
22 <AvailableChannel Channel="5" Available="false"/>
23 <AvailableChannel Channel="6" Available="false"/>
24 <AvailableChannel Channel="7" Available="false"/>
25 <AvailableChannel Channel="8" Available="false"/>
26 <AvailableChannel Channel="9" Available="false"/>
27 <AvailableChannel Channel="10" Available="false"/>
28 <AvailableChannel Channel="11" Available="false"/>
29 <AvailableChannel Channel="12" Available="false"/>
30 <AvailableChannel Channel="13" Available="true"/>
31 <AvailableChannel Channel="14" Available="false"/>
32 <AvailableChannel Channel="15" Available="false"/>
33 <AvailableChannel Channel="16" Available="false"/>
34 </AvailableForChannels>
35 <UsesControlNameList Name="ControlsMPX500"/>
36 <PatchBank Name="Plate">
38 <ControlChange Control="0" Value="0"/>
39 <ControlChange Control="32" Value="0"/>
41 <UsesPatchNameList Name="Plate"/>
43 <PatchBank Name="Gate">
45 <ControlChange Control="0" Value="0"/>
46 <ControlChange Control="32" Value="1"/>
48 <UsesPatchNameList Name="Gate"/>
50 <PatchBank Name="Hall">
52 <ControlChange Control="0" Value="0"/>
53 <ControlChange Control="32" Value="2"/>
55 <UsesPatchNameList Name="Hall"/>
57 <PatchBank Name="Chamber">
59 <ControlChange Control="0" Value="0"/>
60 <ControlChange Control="32" Value="3"/>
62 <UsesPatchNameList Name="Chamber"/>
64 <PatchBank Name="Ambience">
66 <ControlChange Control="0" Value="0"/>
67 <ControlChange Control="32" Value="4"/>
69 <UsesPatchNameList Name="Ambience"/>
71 <PatchBank Name="Room">
73 <ControlChange Control="0" Value="0"/>
74 <ControlChange Control="32" Value="5"/>
76 <UsesPatchNameList Name="Room"/>
78 <PatchBank Name="Tremolo">
80 <ControlChange Control="0" Value="0"/>
81 <ControlChange Control="32" Value="6"/>
83 <UsesPatchNameList Name="Tremolo"/>
85 <PatchBank Name="Rotary">
87 <ControlChange Control="0" Value="0"/>
88 <ControlChange Control="32" Value="7"/>
90 <UsesPatchNameList Name="Rotary"/>
92 <PatchBank Name="Chorus">
94 <ControlChange Control="0" Value="0"/>
95 <ControlChange Control="32" Value="8"/>
97 <UsesPatchNameList Name="Chorus"/>
99 <PatchBank Name="Flange">
101 <ControlChange Control="0" Value="0"/>
102 <ControlChange Control="32" Value="9"/>
104 <UsesPatchNameList Name="Flange"/>
106 <PatchBank Name="Detune">
108 <ControlChange Control="0" Value="0"/>
109 <ControlChange Control="32" Value="10"/>
111 <UsesPatchNameList Name="Detune"/>
113 <PatchBank Name="Pitch">
115 <ControlChange Control="0" Value="0"/>
116 <ControlChange Control="32" Value="11"/>
118 <UsesPatchNameList Name="Pitch"/>
120 <PatchBank Name="Delay, Echo">
122 <ControlChange Control="0" Value="0"/>
123 <ControlChange Control="32" Value="12"/>
125 <UsesPatchNameList Name="Delay, Echo"/>
127 <PatchBank Name="Special FX">
129 <ControlChange Control="0" Value="0"/>
130 <ControlChange Control="32" Value="13"/>
132 <UsesPatchNameList Name="Special FX"/>
134 <PatchBank Name="Flange - Delay">
136 <ControlChange Control="0" Value="0"/>
137 <ControlChange Control="32" Value="14"/>
139 <UsesPatchNameList Name="Flange - Delay"/>
141 <PatchBank Name="Pitch - Delay">
143 <ControlChange Control="0" Value="0"/>
144 <ControlChange Control="32" Value="15"/>
146 <UsesPatchNameList Name="Pitch - Delay"/>
148 <PatchBank Name="Chorus - Delay">
150 <ControlChange Control="0" Value="0"/>
151 <ControlChange Control="32" Value="16"/>
153 <UsesPatchNameList Name="Chorus - Delay"/>
155 <PatchBank Name="Delay - Reverb">
157 <ControlChange Control="0" Value="0"/>
158 <ControlChange Control="32" Value="17"/>
160 <UsesPatchNameList Name="Delay - Reverb"/>
162 <PatchBank Name="Flange - Reverb">
164 <ControlChange Control="0" Value="0"/>
165 <ControlChange Control="32" Value="18"/>
167 <UsesPatchNameList Name="Flange - Reverb"/>
169 <PatchBank Name="Pitch - Reverb">
171 <ControlChange Control="0" Value="0"/>
172 <ControlChange Control="32" Value="19"/>
174 <UsesPatchNameList Name="Pitch - Reverb"/>
176 <PatchBank Name="Chorus - Reverb">
178 <ControlChange Control="0" Value="0"/>
179 <ControlChange Control="32" Value="20"/>
181 <UsesPatchNameList Name="Chorus - Reverb"/>
183 <PatchBank Name="Mono Split Delay">
185 <ControlChange Control="0" Value="0"/>
186 <ControlChange Control="32" Value="21"/>
188 <UsesPatchNameList Name="Mono Split Delay"/>
190 <PatchBank Name="Mono Split Reverb">
192 <ControlChange Control="0" Value="0"/>
193 <ControlChange Control="32" Value="22"/>
195 <UsesPatchNameList Name="Mono Split Reverb"/>
197 <PatchBank Name="Dual Mono">
199 <ControlChange Control="0" Value="0"/>
200 <ControlChange Control="32" Value="23"/>
202 <UsesPatchNameList Name="Dual Mono"/>
204 <PatchBank Name="USER">
206 <ControlChange Control="0" Value="0"/>
207 <ControlChange Control="32" Value="24"/>
209 <UsesPatchNameList Name="USER"/>
212 <PatchNameList Name="Plate">
213 <Patch Number="001" Name="Small Plate" ProgramChange="0"/>
214 <Patch Number="002" Name="Medium Plate" ProgramChange="1"/>
215 <Patch Number="003" Name="Large Plate" ProgramChange="2"/>
216 <Patch Number="004" Name="Tap PreDelay" ProgramChange="3"/>
217 <Patch Number="005" Name="Tape Slap" ProgramChange="4"/>
218 <Patch Number="006" Name="Rich Plate" ProgramChange="5"/>
219 <Patch Number="007" Name="Large Bright" ProgramChange="6"/>
220 <Patch Number="008" Name="Vocal Plate" ProgramChange="7"/>
221 <Patch Number="009" Name="Drum Plate" ProgramChange="8"/>
223 <PatchNameList Name="Gate">
224 <Patch Number="001" Name="StraightGate" ProgramChange="0"/>
225 <Patch Number="002" Name="Slope Down" ProgramChange="1"/>
226 <Patch Number="003" Name="Drum Gate" ProgramChange="2"/>
227 <Patch Number="004" Name="140ms TapPre" ProgramChange="3"/>
228 <Patch Number="005" Name="240ms TapPre" ProgramChange="4"/>
229 <Patch Number="006" Name="340ms TapPre" ProgramChange="5"/>
230 <Patch Number="007" Name="440ms TapPre" ProgramChange="6"/>
231 <Patch Number="008" Name="540ms TapPre" ProgramChange="7"/>
232 <Patch Number="009" Name="Inverse" ProgramChange="8"/>
233 <Patch Number="010" Name="Dark Inverse" ProgramChange="9"/>
235 <PatchNameList Name="Hall">
236 <Patch Number="001" Name="Small Hall" ProgramChange="0"/>
237 <Patch Number="002" Name="Medium Hall" ProgramChange="1"/>
238 <Patch Number="003" Name="Large Hall" ProgramChange="2"/>
239 <Patch Number="004" Name="Small Church" ProgramChange="3"/>
240 <Patch Number="005" Name="Large Church" ProgramChange="4"/>
241 <Patch Number="006" Name="Jazz Hall" ProgramChange="5"/>
242 <Patch Number="007" Name="Dance Hall" ProgramChange="6"/>
243 <Patch Number="008" Name="Synth Hall" ProgramChange="7"/>
244 <Patch Number="009" Name="Concert Hall" ProgramChange="8"/>
245 <Patch Number="010" Name="Gothic Hall" ProgramChange="9"/>
247 <PatchNameList Name="Chamber">
248 <Patch Number="001" Name="Brick Wall" ProgramChange="0"/>
249 <Patch Number="002" Name="Basement" ProgramChange="1"/>
250 <Patch Number="003" Name="Live Concert" ProgramChange="2"/>
251 <Patch Number="004" Name="Drum Chamber" ProgramChange="3"/>
252 <Patch Number="005" Name="Moves On..." ProgramChange="4"/>
253 <Patch Number="006" Name="Live Chamber" ProgramChange="5"/>
254 <Patch Number="007" Name="Vocal Chamber1" ProgramChange="6"/>
255 <Patch Number="008" Name="Vocal Chamber2" ProgramChange="7"/>
256 <Patch Number="009" Name="Wide Chamber" ProgramChange="8"/>
257 <Patch Number="010" Name="PCM60 Large" ProgramChange="9"/>
259 <PatchNameList Name="Ambience">
260 <Patch Number="001" Name="Announcer" ProgramChange="0"/>
261 <Patch Number="002" Name="VerySmallAmb" ProgramChange="1"/>
262 <Patch Number="003" Name="SmallAmb" ProgramChange="2"/>
263 <Patch Number="004" Name="MidSizeAmb" ProgramChange="3"/>
264 <Patch Number="005" Name="Studio D" ProgramChange="4"/>
265 <Patch Number="006" Name="Bright Ambience" ProgramChange="5"/>
266 <Patch Number="007" Name="Dark Ambience" ProgramChange="6"/>
267 <Patch Number="008" Name="Marbie Foyer" ProgramChange="7"/>
268 <Patch Number="009" Name="Smooth Ambience" ProgramChange="8"/>
269 <Patch Number="010" Name="Guitar Ambience" ProgramChange="9"/>
271 <PatchNameList Name="Room">
272 <Patch Number="001" Name="Bedroom" ProgramChange="0"/>
273 <Patch Number="002" Name="Tiled Room" ProgramChange="1"/>
274 <Patch Number="003" Name="Studio C" ProgramChange="2"/>
275 <Patch Number="004" Name="Small Room" ProgramChange="3"/>
276 <Patch Number="005" Name="Studio B" ProgramChange="4"/>
277 <Patch Number="006" Name="Rehearsal Room" ProgramChange="5"/>
278 <Patch Number="007" Name="Studio A" ProgramChange="6"/>
279 <Patch Number="008" Name="Large Room" ProgramChange="7"/>
280 <Patch Number="009" Name="Fat Space" ProgramChange="8"/>
281 <Patch Number="010" Name="Chunky Space" ProgramChange="9"/>
283 <PatchNameList Name="Tremolo">
284 <Patch Number="001" Name="RectSine Tap" ProgramChange="0"/>
285 <Patch Number="002" Name="Square Tap" ProgramChange="1"/>
286 <Patch Number="003" Name="Sine Tap Trpl" ProgramChange="2"/>
287 <Patch Number="004" Name="Triangle" ProgramChange="3"/>
288 <Patch Number="005" Name="Sawtooth" ProgramChange="4"/>
290 <PatchNameList Name="Rotary">
291 <Patch Number="001" Name="SlowFast" ProgramChange="0"/>
292 <Patch Number="002" Name="Slow" ProgramChange="1"/>
293 <Patch Number="003" Name="SpeedAdj" ProgramChange="2"/>
294 <Patch Number="004" Name="TapRate1" ProgramChange="3"/>
295 <Patch Number="005" Name="TapRate2" ProgramChange="4"/>
297 <PatchNameList Name="Chorus">
298 <Patch Number="001" Name="Chorus 1" ProgramChange="0"/>
299 <Patch Number="002" Name="Chorus 2" ProgramChange="1"/>
300 <Patch Number="003" Name="Chorus 3" ProgramChange="2"/>
301 <Patch Number="004" Name="Slap Chorus 1" ProgramChange="3"/>
302 <Patch Number="005" Name="Slap Chorus 2" ProgramChange="4"/>
304 <PatchNameList Name="Flange">
305 <Patch Number="001" Name="Flange Lite" ProgramChange="0"/>
306 <Patch Number="002" Name="Flange Lite 180" ProgramChange="1"/>
307 <Patch Number="003" Name="Flange Med 180" ProgramChange="2"/>
308 <Patch Number="004" Name="Flange Deep" ProgramChange="3"/>
309 <Patch Number="005" Name="Flange Deep 180" ProgramChange="4"/>
311 <PatchNameList Name="Detune">
312 <Patch Number="001" Name="Detune Mild" ProgramChange="0"/>
313 <Patch Number="002" Name="Detune MedWarm" ProgramChange="1"/>
314 <Patch Number="003" Name="Detune Heavy" ProgramChange="2"/>
315 <Patch Number="004" Name="Detune Xtreme" ProgramChange="3"/>
316 <Patch Number="005" Name="Pitch Detune" ProgramChange="4"/>
318 <PatchNameList Name="Pitch">
319 <Patch Number="001" Name="Pitch Chromatic" ProgramChange="0"/>
320 <Patch Number="002" Name="Pitch Fine" ProgramChange="1"/>
321 <Patch Number="003" Name="Pitch 4th-5ths" ProgramChange="2"/>
322 <Patch Number="004" Name="Pitch PowerInV" ProgramChange="3"/>
323 <Patch Number="005" Name="Vocal Chorus" ProgramChange="4"/>
325 <PatchNameList Name="Delay, Echo">
326 <Patch Number="001" Name="Mono Tap" ProgramChange="0"/>
327 <Patch Number="002" Name="Stereo Tap" ProgramChange="1"/>
328 <Patch Number="003" Name="Shuffle Tap" ProgramChange="2"/>
329 <Patch Number="004" Name="Dot8 Tap" ProgramChange="3"/>
330 <Patch Number="005" Name="8+3pl Tap" ProgramChange="4"/>
331 <Patch Number="006" Name="Pong Tap" ProgramChange="5"/>
332 <Patch Number="007" Name="Xfbk Tap1" ProgramChange="6"/>
333 <Patch Number="008" Name="Xfbk Tap2" ProgramChange="7"/>
334 <Patch Number="009" Name="Mono" ProgramChange="8"/>
335 <Patch Number="010" Name="Stereo" ProgramChange="9"/>
336 <Patch Number="011" Name="TapeSlap" ProgramChange="10"/>
337 <Patch Number="012" Name="Multi Bounce" ProgramChange="11"/>
338 <Patch Number="013" Name="Multi Inverse" ProgramChange="12"/>
339 <Patch Number="014" Name="Multi Linear" ProgramChange="13"/>
340 <Patch Number="015" Name="Multi Pong" ProgramChange="14"/>
342 <PatchNameList Name="Special FX">
343 <Patch Number="001" Name="Infinite" ProgramChange="0"/>
344 <Patch Number="002" Name="The Abyss" ProgramChange="1"/>
345 <Patch Number="003" Name="Jet Flange" ProgramChange="2"/>
346 <Patch Number="004" Name="Chorus>Verb" ProgramChange="3"/>
347 <Patch Number="005" Name="TapRot Delay" ProgramChange="4"/>
348 <Patch Number="006" Name="Fader Verb" ProgramChange="5"/>
349 <Patch Number="007" Name="LowRumble" ProgramChange="6"/>
350 <Patch Number="008" Name="Ducker Verb" ProgramChange="7"/>
351 <Patch Number="009" Name="Ducker Chorus" ProgramChange="8"/>
352 <Patch Number="010" Name="Ducker Xfeed" ProgramChange="9"/>
353 <Patch Number="011" Name="Echoes:Beats" ProgramChange="10"/>
354 <Patch Number="012" Name="Panning Delays" ProgramChange="11"/>
355 <Patch Number="013" Name="DreamSequence" ProgramChange="12"/>
356 <Patch Number="014" Name="Infinite Delay" ProgramChange="13"/>
357 <Patch Number="015" Name="Diffusor" ProgramChange="14"/>
359 <PatchNameList Name="Flange - Delay">
360 <Patch Number="001" Name="Flng Tap" ProgramChange="0"/>
361 <Patch Number="002" Name="Flng .8Tap" ProgramChange="1"/>
362 <Patch Number="003" Name="Flng 3plTap" ProgramChange="2"/>
363 <Patch Number="004" Name="Flng PongTap" ProgramChange="3"/>
364 <Patch Number="005" Name="Flng Xfeed" ProgramChange="4"/>
365 <Patch Number="006" Name="Flng Bounce" ProgramChange="5"/>
366 <Patch Number="007" Name="Flng2Tap" ProgramChange="6"/>
367 <Patch Number="008" Name="Flng2Fbk" ProgramChange="7"/>
368 <Patch Number="009" Name="Flng2Pong" ProgramChange="8"/>
369 <Patch Number="010" Name="Flng2Bounce" ProgramChange="9"/>
371 <PatchNameList Name="Pitch - Delay">
372 <Patch Number="001" Name="5th Tap" ProgramChange="0"/>
373 <Patch Number="002" Name="8ve 3pTap" ProgramChange="1"/>
374 <Patch Number="003" Name="8ve 8+3plTap" ProgramChange="2"/>
375 <Patch Number="004" Name="3rd4thPong" ProgramChange="3"/>
376 <Patch Number="005" Name="4th5th Xfeed" ProgramChange="4"/>
377 <Patch Number="006" Name="5th6th Xfeed" ProgramChange="5"/>
378 <Patch Number="007" Name="8ve to Xfeed" ProgramChange="6"/>
379 <Patch Number="008" Name="5th to Xfeed" ProgramChange="7"/>
380 <Patch Number="009" Name="MajMin to Fbk" ProgramChange="8"/>
381 <Patch Number="010" Name="StepUp to Tap" ProgramChange="9"/>
383 <PatchNameList Name="Chorus - Delay">
384 <Patch Number="001" Name="Chorus Tap" ProgramChange="0"/>
385 <Patch Number="002" Name="Chorus .8Tap" ProgramChange="1"/>
386 <Patch Number="003" Name="Chorus 8+3plTap" ProgramChange="2"/>
387 <Patch Number="004" Name="Chorus Pong" ProgramChange="3"/>
388 <Patch Number="005" Name="Chorus Repeat" ProgramChange="4"/>
389 <Patch Number="006" Name="Chorus Bounce" ProgramChange="5"/>
390 <Patch Number="007" Name="Chorus to Tap" ProgramChange="6"/>
391 <Patch Number="008" Name="Chorus to Repeat" ProgramChange="7"/>
392 <Patch Number="009" Name="Chorus to Pong" ProgramChange="8"/>
393 <Patch Number="010" Name="Chorus to Bounce" ProgramChange="9"/>
395 <PatchNameList Name="Delay - Reverb">
396 <Patch Number="001" Name="Tap Small" ProgramChange="0"/>
397 <Patch Number="002" Name="3plTapMidSz" ProgramChange="1"/>
398 <Patch Number="003" Name="8+3pl Large" ProgramChange="2"/>
399 <Patch Number="004" Name="Pong Small" ProgramChange="3"/>
400 <Patch Number="005" Name="Xfeed MidSz" ProgramChange="4"/>
401 <Patch Number="006" Name="Xfeed Large" ProgramChange="5"/>
402 <Patch Number="007" Name="Tap to Room" ProgramChange="6"/>
403 <Patch Number="008" Name="8+3pl to Large" ProgramChange="7"/>
404 <Patch Number="009" Name="Xfeed to Room" ProgramChange="8"/>
405 <Patch Number="010" Name="Xfeed to Large" ProgramChange="9"/>
407 <PatchNameList Name="Flange - Reverb">
408 <Patch Number="001" Name="LiteFl Small" ProgramChange="0"/>
409 <Patch Number="002" Name="LiteFl MidSz" ProgramChange="1"/>
410 <Patch Number="003" Name="LiteFl Large" ProgramChange="2"/>
411 <Patch Number="004" Name="DeepFl Small" ProgramChange="3"/>
412 <Patch Number="005" Name="DeepFl MidSz" ProgramChange="4"/>
413 <Patch Number="006" Name="DeepFl Large" ProgramChange="5"/>
414 <Patch Number="007" Name="LiteFl to Small" ProgramChange="6"/>
415 <Patch Number="008" Name="LiteFl to Room" ProgramChange="7"/>
416 <Patch Number="009" Name="DeepFl to Large" ProgramChange="8"/>
417 <Patch Number="010" Name="DeepFl to Room" ProgramChange="9"/>
419 <PatchNameList Name="Pitch - Reverb">
420 <Patch Number="001" Name="3rd4th Room" ProgramChange="0"/>
421 <Patch Number="002" Name="4th5th Room" ProgramChange="1"/>
422 <Patch Number="003" Name="5th6th Room" ProgramChange="2"/>
423 <Patch Number="004" Name="8ve MidSz" ProgramChange="3"/>
424 <Patch Number="005" Name="Power MidSz" ProgramChange="4"/>
425 <Patch Number="006" Name="Detune Room" ProgramChange="5"/>
426 <Patch Number="007" Name="Fine to Small" ProgramChange="6"/>
427 <Patch Number="008" Name="Power to Large" ProgramChange="7"/>
428 <Patch Number="009" Name="4th to MidSz" ProgramChange="8"/>
429 <Patch Number="010" Name="8ve MidSz" ProgramChange="9"/>
431 <PatchNameList Name="Chorus - Reverb">
432 <Patch Number="001" Name="Chorus1 Small" ProgramChange="0"/>
433 <Patch Number="002" Name="Chorus1 MidSz" ProgramChange="1"/>
434 <Patch Number="003" Name="Chorus1 Large" ProgramChange="2"/>
435 <Patch Number="004" Name="Chorus2 Small" ProgramChange="3"/>
436 <Patch Number="005" Name="Chorus2 MidSz" ProgramChange="4"/>
437 <Patch Number="006" Name="Chorus2 Large" ProgramChange="5"/>
438 <Patch Number="007" Name="Chorus1 to Room" ProgramChange="6"/>
439 <Patch Number="008" Name="Chorus2 to Room" ProgramChange="7"/>
440 <Patch Number="009" Name="Chorus3 to Room" ProgramChange="8"/>
441 <Patch Number="010" Name="Chorus1 to Small" ProgramChange="9"/>
443 <PatchNameList Name="Mono Split Delay">
444 <Patch Number="001" Name="Flange + Tap" ProgramChange="0"/>
445 <Patch Number="002" Name="Flange + Pong" ProgramChange="1"/>
446 <Patch Number="003" Name="Flange + Xfeed" ProgramChange="2"/>
447 <Patch Number="004" Name="Flange + Bounce" ProgramChange="3"/>
448 <Patch Number="005" Name="DeepFlange + Delay" ProgramChange="4"/>
449 <Patch Number="006" Name="5th + Tap" ProgramChange="5"/>
450 <Patch Number="007" Name="8ve + 3plTap" ProgramChange="6"/>
451 <Patch Number="008" Name="4th5th + Xfeed" ProgramChange="7"/>
452 <Patch Number="009" Name="5th6th + Xfeed" ProgramChange="8"/>
453 <Patch Number="010" Name="PitchFine + Tap" ProgramChange="9"/>
454 <Patch Number="011" Name="Chorus + Tap" ProgramChange="10"/>
455 <Patch Number="012" Name="Chorus + Pong" ProgramChange="11"/>
456 <Patch Number="013" Name="Chorus + Xfeed" ProgramChange="12"/>
457 <Patch Number="014" Name="Chorus + Bounce" ProgramChange="13"/>
458 <Patch Number="015" Name="Chorus + Inverse" ProgramChange="14"/>
460 <PatchNameList Name="Mono Split Reverb">
461 <Patch Number="001" Name="Tap + MidSz" ProgramChange="0"/>
462 <Patch Number="002" Name="Pong + Large" ProgramChange="1"/>
463 <Patch Number="003" Name="Bounce + MidSz" ProgramChange="2"/>
464 <Patch Number="004" Name="Xfeed + Small" ProgramChange="3"/>
465 <Patch Number="005" Name="Xfeed + MidSz" ProgramChange="4"/>
466 <Patch Number="006" Name="LiteFlange + MidSz" ProgramChange="5"/>
467 <Patch Number="007" Name="LiteFlange + Large" ProgramChange="6"/>
468 <Patch Number="008" Name="DeepFlange + Small" ProgramChange="7"/>
469 <Patch Number="009" Name="DeepFlange + MidSz" ProgramChange="8"/>
470 <Patch Number="010" Name="DeepFlange + Room" ProgramChange="9"/>
471 <Patch Number="011" Name="4th5th + Room" ProgramChange="10"/>
472 <Patch Number="012" Name="5th6th + Room" ProgramChange="11"/>
473 <Patch Number="013" Name="4ths + Large" ProgramChange="12"/>
474 <Patch Number="014" Name="8ve + MidSz" ProgramChange="13"/>
475 <Patch Number="015" Name="PitchFine + MidSz" ProgramChange="14"/>
476 <Patch Number="016" Name="Chorus1 + Small" ProgramChange="15"/>
477 <Patch Number="017" Name="Chorus1 + Large" ProgramChange="16"/>
478 <Patch Number="018" Name="Chorus2 + MidSz" ProgramChange="17"/>
479 <Patch Number="019" Name="Chorus2 + Large" ProgramChange="18"/>
480 <Patch Number="020" Name="Chorus3 + MidSz" ProgramChange="19"/>
482 <PatchNameList Name="Dual Mono">
483 <Patch Number="001" Name="Tap and Small" ProgramChange="0"/>
484 <Patch Number="002" Name="Tap and MidSz" ProgramChange="1"/>
485 <Patch Number="003" Name="Tap and Large" ProgramChange="2"/>
486 <Patch Number="004" Name="Tap and Room" ProgramChange="3"/>
487 <Patch Number="005" Name="DeepFlange + Tap" ProgramChange="4"/>
488 <Patch Number="006" Name="DeepFlange + dot8" ProgramChange="5"/>
489 <Patch Number="007" Name="8ves + Tap" ProgramChange="6"/>
490 <Patch Number="008" Name="8ves + 3pl" ProgramChange="7"/>
491 <Patch Number="009" Name="Chorus2 + Tap" ProgramChange="8"/>
492 <Patch Number="010" Name="Chorus2 + dot8" ProgramChange="9"/>
493 <Patch Number="011" Name="LiteFlange + Large" ProgramChange="10"/>
494 <Patch Number="012" Name="DeepFlange + Large" ProgramChange="11"/>
495 <Patch Number="013" Name="8ves + MidSz" ProgramChange="12"/>
496 <Patch Number="014" Name="4ths + Large" ProgramChange="13"/>
497 <Patch Number="015" Name="Chorus1 + Room" ProgramChange="14"/>
498 <Patch Number="016" Name="Chorus2 + Room" ProgramChange="15"/>
500 <PatchNameList Name="USER">
501 <Patch Number="001" Name="1u" ProgramChange="0"/>
502 <Patch Number="002" Name="2u" ProgramChange="1"/>
503 <Patch Number="003" Name="3u" ProgramChange="2"/>
504 <Patch Number="004" Name="4u" ProgramChange="3"/>
505 <Patch Number="005" Name="5u" ProgramChange="4"/>
506 <Patch Number="006" Name="6u" ProgramChange="5"/>
507 <Patch Number="007" Name="7u" ProgramChange="6"/>
508 <Patch Number="008" Name="8u" ProgramChange="7"/>
509 <Patch Number="009" Name="9u" ProgramChange="8"/>
510 <Patch Number="010" Name="10u" ProgramChange="9"/>
511 <Patch Number="011" Name="11u" ProgramChange="10"/>
512 <Patch Number="012" Name="12u" ProgramChange="11"/>
513 <Patch Number="013" Name="13u" ProgramChange="12"/>
514 <Patch Number="014" Name="14u" ProgramChange="13"/>
515 <Patch Number="015" Name="15u" ProgramChange="14"/>
516 <Patch Number="016" Name="16u" ProgramChange="15"/>
517 <Patch Number="017" Name="17u" ProgramChange="16"/>
518 <Patch Number="018" Name="18u" ProgramChange="17"/>
519 <Patch Number="019" Name="19u" ProgramChange="18"/>
520 <Patch Number="020" Name="20u" ProgramChange="19"/>
521 <Patch Number="021" Name="21u" ProgramChange="20"/>
522 <Patch Number="022" Name="22u" ProgramChange="21"/>
523 <Patch Number="023" Name="23u" ProgramChange="22"/>
524 <Patch Number="024" Name="24u" ProgramChange="23"/>
525 <Patch Number="025" Name="25u" ProgramChange="24"/>
526 <Patch Number="026" Name="26u" ProgramChange="25"/>
527 <Patch Number="027" Name="27u" ProgramChange="26"/>
528 <Patch Number="028" Name="28u" ProgramChange="27"/>
529 <Patch Number="029" Name="29u" ProgramChange="28"/>
530 <Patch Number="030" Name="30u" ProgramChange="29"/>
532 <!-- ControlNameList still from MX200. These are user assignable, so edit. -->
533 <ControlNameList Name="ControlsMPX500">
534 <Control Type="7bit" Number="12" Name="1 Effect Type"/>
535 <Control Type="7bit" Number="13" Name="1 Bypass"/>
536 <Control Type="7bit" Number="14" Name="1 Pre Delay Knob (Time/Speed)"/>
537 <Control Type="7bit" Number="15" Name="1 Decay Knob (Feedback/Depth)"/>
538 <Control Type="7bit" Number="16" Name="1 Variation Knob (Liveliness)"/>
539 <Control Type="7bit" Number="17" Name="1 Tempo"/>
540 <Control Type="7bit" Number="26" Name="1 Effect Mix"/>
541 <Control Type="7bit" Number="19" Name="2 Effect Type"/>
542 <Control Type="7bit" Number="20" Name="2 Bypass"/>
543 <Control Type="7bit" Number="21" Name="2 Pre Delay Knob (Time/Speed)"/>
544 <Control Type="7bit" Number="22" Name="2 Decay Knob (Feedback/Depth)"/>
545 <Control Type="7bit" Number="23" Name="2 Variation Knob (Liveliness)"/>
546 <Control Type="7bit" Number="24" Name="2 Tempo"/>
547 <Control Type="7bit" Number="27" Name="2 Effect Mix"/>
548 <Control Type="7bit" Number="28" Name="Effect Routing "/>