1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" "http://www.midi.org/dtds/MIDINameDocument10.dtd">
5 <!-- The author's device is set to channel 13.
6 Customize accordingly in ChannelNameSetAssign and AvailableChannel below.
9 <Manufacturer>Lexicon</Manufacturer>
11 <CustomDeviceMode Name="Lexicon MPX500" >
12 <ChannelNameSetAssignments>
13 <ChannelNameSetAssign Channel="13" NameSet="Presets" />
14 </ChannelNameSetAssignments>
15 <UsesControlNameList Name="ControlsMPX500"/> <!-- SEE BELOW-->
18 <ChannelNameSet Name="Presets" >
20 <AvailableForChannels>
21 <AvailableChannel Channel="1" Available="false" />
22 <AvailableChannel Channel="2" Available="false" />
23 <AvailableChannel Channel="3" Available="false" />
24 <AvailableChannel Channel="4" Available="false" />
25 <AvailableChannel Channel="5" Available="false" />
26 <AvailableChannel Channel="6" Available="false" />
27 <AvailableChannel Channel="7" Available="false" />
28 <AvailableChannel Channel="8" Available="false" />
29 <AvailableChannel Channel="9" Available="false" />
30 <AvailableChannel Channel="10" Available="false" />
31 <AvailableChannel Channel="11" Available="false" />
32 <AvailableChannel Channel="12" Available="false" />
33 <AvailableChannel Channel="13" Available="true" />
34 <AvailableChannel Channel="14" Available="false" />
35 <AvailableChannel Channel="15" Available="false" />
36 <AvailableChannel Channel="16" Available="false" />
37 </AvailableForChannels>
39 <PatchBank Name="Plate" >
41 <ControlChange Control="0" Value="0" />
42 <ControlChange Control="32" Value="0" />
44 <UsesPatchNameList Name="Plate" />
46 <PatchBank Name="Gate" >
48 <ControlChange Control="0" Value="0" />
49 <ControlChange Control="32" Value="1" />
51 <UsesPatchNameList Name="Gate" />
53 <PatchBank Name="Hall" >
55 <ControlChange Control="0" Value="0" />
56 <ControlChange Control="32" Value="2" />
58 <UsesPatchNameList Name="Hall" />
60 <PatchBank Name="Chamber" >
62 <ControlChange Control="0" Value="0" />
63 <ControlChange Control="32" Value="3" />
65 <UsesPatchNameList Name="Chamber" />
67 <PatchBank Name="Ambience" >
69 <ControlChange Control="0" Value="0" />
70 <ControlChange Control="32" Value="4" />
72 <UsesPatchNameList Name="Ambience" />
74 <PatchBank Name="Room" >
76 <ControlChange Control="0" Value="0" />
77 <ControlChange Control="32" Value="5" />
79 <UsesPatchNameList Name="Room" />
81 <PatchBank Name="Tremolo" >
83 <ControlChange Control="0" Value="0" />
84 <ControlChange Control="32" Value="6" />
86 <UsesPatchNameList Name="Tremolo" />
88 <PatchBank Name="Rotary" >
90 <ControlChange Control="0" Value="0" />
91 <ControlChange Control="32" Value="7" />
93 <UsesPatchNameList Name="Rotary" />
95 <PatchBank Name="Chorus" >
97 <ControlChange Control="0" Value="0" />
98 <ControlChange Control="32" Value="8" />
100 <UsesPatchNameList Name="Chorus" />
102 <PatchBank Name="Flange" >
104 <ControlChange Control="0" Value="0" />
105 <ControlChange Control="32" Value="9" />
107 <UsesPatchNameList Name="Flange" />
109 <PatchBank Name="Detune" >
111 <ControlChange Control="0" Value="0" />
112 <ControlChange Control="32" Value="10" />
114 <UsesPatchNameList Name="Detune" />
116 <PatchBank Name="Pitch" >
118 <ControlChange Control="0" Value="0" />
119 <ControlChange Control="32" Value="11" />
121 <UsesPatchNameList Name="Pitch" />
123 <PatchBank Name="Delay, Echo" >
125 <ControlChange Control="0" Value="0" />
126 <ControlChange Control="32" Value="12" />
128 <UsesPatchNameList Name="Delay, Echo" />
130 <PatchBank Name="Special FX" >
132 <ControlChange Control="0" Value="0" />
133 <ControlChange Control="32" Value="13" />
135 <UsesPatchNameList Name="Special FX" />
137 <PatchBank Name="Flange - Delay" >
139 <ControlChange Control="0" Value="0" />
140 <ControlChange Control="32" Value="14" />
142 <UsesPatchNameList Name="Flange - Delay" />
144 <PatchBank Name="Pitch - Delay" >
146 <ControlChange Control="0" Value="0" />
147 <ControlChange Control="32" Value="15" />
149 <UsesPatchNameList Name="Pitch - Delay" />
151 <PatchBank Name="Chorus - Delay" >
153 <ControlChange Control="0" Value="0" />
154 <ControlChange Control="32" Value="16" />
156 <UsesPatchNameList Name="Chorus - Delay" />
158 <PatchBank Name="Delay - Reverb" >
160 <ControlChange Control="0" Value="0" />
161 <ControlChange Control="32" Value="17" />
163 <UsesPatchNameList Name="Delay - Reverb" />
165 <PatchBank Name="Flange - Reverb" >
167 <ControlChange Control="0" Value="0" />
168 <ControlChange Control="32" Value="18" />
170 <UsesPatchNameList Name="Flange - Reverb" />
172 <PatchBank Name="Pitch - Reverb" >
174 <ControlChange Control="0" Value="0" />
175 <ControlChange Control="32" Value="19" />
177 <UsesPatchNameList Name="Pitch - Reverb" />
179 <PatchBank Name="Chorus - Reverb" >
181 <ControlChange Control="0" Value="0" />
182 <ControlChange Control="32" Value="20" />
184 <UsesPatchNameList Name="Chorus - Reverb" />
186 <PatchBank Name="Mono Split Delay" >
188 <ControlChange Control="0" Value="0" />
189 <ControlChange Control="32" Value="21" />
191 <UsesPatchNameList Name="Mono Split Delay" />
193 <PatchBank Name="Mono Split Reverb" >
195 <ControlChange Control="0" Value="0" />
196 <ControlChange Control="32" Value="22" />
198 <UsesPatchNameList Name="Mono Split Reverb" />
200 <PatchBank Name="Dual Mono" >
202 <ControlChange Control="0" Value="0" />
203 <ControlChange Control="32" Value="23" />
205 <UsesPatchNameList Name="Dual Mono" />
207 <PatchBank Name="USER" >
209 <ControlChange Control="0" Value="0" />
210 <ControlChange Control="32" Value="24" />
212 <UsesPatchNameList Name="USER" />
216 <PatchNameList Name="Plate" >
217 <Patch Number="001" Name="Small Plate" ProgramChange="0" />
218 <Patch Number="002" Name="Medium Plate" ProgramChange="1" />
219 <Patch Number="003" Name="Large Plate" ProgramChange="2" />
220 <Patch Number="004" Name="Tap PreDelay" ProgramChange="3" />
221 <Patch Number="005" Name="Tape Slap" ProgramChange="4" />
222 <Patch Number="006" Name="Rich Plate" ProgramChange="5" />
223 <Patch Number="007" Name="Large Bright" ProgramChange="6" />
224 <Patch Number="008" Name="Vocal Plate" ProgramChange="7" />
225 <Patch Number="009" Name="Drum Plate" ProgramChange="8" />
227 <PatchNameList Name="Gate" >
228 <Patch Number="001" Name="StraightGate" ProgramChange="0" />
229 <Patch Number="002" Name="Slope Down" ProgramChange="1" />
230 <Patch Number="003" Name="Drum Gate" ProgramChange="2" />
231 <Patch Number="004" Name="140ms TapPre" ProgramChange="3" />
232 <Patch Number="005" Name="240ms TapPre" ProgramChange="4" />
233 <Patch Number="006" Name="340ms TapPre" ProgramChange="5" />
234 <Patch Number="007" Name="440ms TapPre" ProgramChange="6" />
235 <Patch Number="008" Name="540ms TapPre" ProgramChange="7" />
236 <Patch Number="009" Name="Inverse" ProgramChange="8" />
237 <Patch Number="010" Name="Dark Inverse" ProgramChange="9" />
239 <PatchNameList Name="Hall" >
240 <Patch Number="001" Name="Small Hall" ProgramChange="0" />
241 <Patch Number="002" Name="Medium Hall" ProgramChange="1" />
242 <Patch Number="003" Name="Large Hall" ProgramChange="2" />
243 <Patch Number="004" Name="Small Church" ProgramChange="3" />
244 <Patch Number="005" Name="Large Church" ProgramChange="4" />
245 <Patch Number="006" Name="Jazz Hall" ProgramChange="5" />
246 <Patch Number="007" Name="Dance Hall" ProgramChange="6" />
247 <Patch Number="008" Name="Synth Hall" ProgramChange="7" />
248 <Patch Number="009" Name="Concert Hall" ProgramChange="8" />
249 <Patch Number="010" Name="Gothic Hall" ProgramChange="9" />
251 <PatchNameList Name="Chamber" >
252 <Patch Number="001" Name="Brick Wall" ProgramChange="0" />
253 <Patch Number="002" Name="Basement" ProgramChange="1" />
254 <Patch Number="003" Name="Live Concert" ProgramChange="2" />
255 <Patch Number="004" Name="Drum Chamber" ProgramChange="3" />
256 <Patch Number="005" Name="Moves On..." ProgramChange="4" />
257 <Patch Number="006" Name="Live Chamber" ProgramChange="5" />
258 <Patch Number="007" Name="Vocal Chamber1" ProgramChange="6" />
259 <Patch Number="008" Name="Vocal Chamber2" ProgramChange="7" />
260 <Patch Number="009" Name="Wide Chamber" ProgramChange="8" />
261 <Patch Number="010" Name="PCM60 Large" ProgramChange="9" />
263 <PatchNameList Name="Ambience" >
264 <Patch Number="001" Name="Announcer" ProgramChange="0" />
265 <Patch Number="002" Name="VerySmallAmb" ProgramChange="1" />
266 <Patch Number="003" Name="SmallAmb" ProgramChange="2" />
267 <Patch Number="004" Name="MidSizeAmb" ProgramChange="3" />
268 <Patch Number="005" Name="Studio D" ProgramChange="4" />
269 <Patch Number="006" Name="Bright Ambience" ProgramChange="5" />
270 <Patch Number="007" Name="Dark Ambience" ProgramChange="6" />
271 <Patch Number="008" Name="Marbie Foyer" ProgramChange="7" />
272 <Patch Number="009" Name="Smooth Ambience" ProgramChange="8" />
273 <Patch Number="010" Name="Guitar Ambience" ProgramChange="9" />
275 <PatchNameList Name="Room" >
276 <Patch Number="001" Name="Bedroom" ProgramChange="0" />
277 <Patch Number="002" Name="Tiled Room" ProgramChange="1" />
278 <Patch Number="003" Name="Studio C" ProgramChange="2" />
279 <Patch Number="004" Name="Small Room" ProgramChange="3" />
280 <Patch Number="005" Name="Studio B" ProgramChange="4" />
281 <Patch Number="006" Name="Rehearsal Room" ProgramChange="5" />
282 <Patch Number="007" Name="Studio A" ProgramChange="6" />
283 <Patch Number="008" Name="Large Room" ProgramChange="7" />
284 <Patch Number="009" Name="Fat Space" ProgramChange="8" />
285 <Patch Number="010" Name="Chunky Space" ProgramChange="9" />
287 <PatchNameList Name="Tremolo" >
288 <Patch Number="001" Name="RectSine Tap" ProgramChange="0" />
289 <Patch Number="002" Name="Square Tap" ProgramChange="1" />
290 <Patch Number="003" Name="Sine Tap Trpl" ProgramChange="2" />
291 <Patch Number="004" Name="Triangle" ProgramChange="3" />
292 <Patch Number="005" Name="Sawtooth" ProgramChange="4" />
294 <PatchNameList Name="Rotary" >
295 <Patch Number="001" Name="SlowFast" ProgramChange="0" />
296 <Patch Number="002" Name="Slow" ProgramChange="1" />
297 <Patch Number="003" Name="SpeedAdj" ProgramChange="2" />
298 <Patch Number="004" Name="TapRate1" ProgramChange="3" />
299 <Patch Number="005" Name="TapRate2" ProgramChange="4" />
301 <PatchNameList Name="Chorus" >
302 <Patch Number="001" Name="Chorus 1" ProgramChange="0" />
303 <Patch Number="002" Name="Chorus 2" ProgramChange="1" />
304 <Patch Number="003" Name="Chorus 3" ProgramChange="2" />
305 <Patch Number="004" Name="Slap Chorus 1" ProgramChange="3" />
306 <Patch Number="005" Name="Slap Chorus 2" ProgramChange="4" />
308 <PatchNameList Name="Flange" >
309 <Patch Number="001" Name="Flange Lite" ProgramChange="0" />
310 <Patch Number="002" Name="Flange Lite 180" ProgramChange="1" />
311 <Patch Number="003" Name="Flange Med 180" ProgramChange="2" />
312 <Patch Number="004" Name="Flange Deep" ProgramChange="3" />
313 <Patch Number="005" Name="Flange Deep 180" ProgramChange="4" />
315 <PatchNameList Name="Detune" >
316 <Patch Number="001" Name="Detune Mild" ProgramChange="0" />
317 <Patch Number="002" Name="Detune MedWarm" ProgramChange="1" />
318 <Patch Number="003" Name="Detune Heavy" ProgramChange="2" />
319 <Patch Number="004" Name="Detune Xtreme" ProgramChange="3" />
320 <Patch Number="005" Name="Pitch Detune" ProgramChange="4" />
322 <PatchNameList Name="Pitch" >
323 <Patch Number="001" Name="Pitch Chromatic" ProgramChange="0" />
324 <Patch Number="002" Name="Pitch Fine" ProgramChange="1" />
325 <Patch Number="003" Name="Pitch 4th-5ths" ProgramChange="2" />
326 <Patch Number="004" Name="Pitch PowerInV" ProgramChange="3" />
327 <Patch Number="005" Name="Vocal Chorus" ProgramChange="4" />
329 <PatchNameList Name="Delay, Echo" >
330 <Patch Number="001" Name="Mono Tap" ProgramChange="0" />
331 <Patch Number="002" Name="Stereo Tap" ProgramChange="1" />
332 <Patch Number="003" Name="Shuffle Tap" ProgramChange="2" />
333 <Patch Number="004" Name="Dot8 Tap" ProgramChange="3" />
334 <Patch Number="005" Name="8+3pl Tap" ProgramChange="4" />
335 <Patch Number="006" Name="Pong Tap" ProgramChange="5" />
336 <Patch Number="007" Name="Xfbk Tap1" ProgramChange="6" />
337 <Patch Number="008" Name="Xfbk Tap2" ProgramChange="7" />
338 <Patch Number="009" Name="Mono" ProgramChange="8" />
339 <Patch Number="010" Name="Stereo" ProgramChange="9" />
340 <Patch Number="011" Name="TapeSlap" ProgramChange="10" />
341 <Patch Number="012" Name="Multi Bounce" ProgramChange="11" />
342 <Patch Number="013" Name="Multi Inverse" ProgramChange="12" />
343 <Patch Number="014" Name="Multi Linear" ProgramChange="13" />
344 <Patch Number="015" Name="Multi Pong" ProgramChange="14" />
346 <PatchNameList Name="Special FX" >
347 <Patch Number="001" Name="Infinite" ProgramChange="0" />
348 <Patch Number="002" Name="The Abyss" ProgramChange="1" />
349 <Patch Number="003" Name="Jet Flange" ProgramChange="2" />
350 <Patch Number="004" Name="Chorus>Verb" ProgramChange="3" />
351 <Patch Number="005" Name="TapRot Delay" ProgramChange="4" />
352 <Patch Number="006" Name="Fader Verb" ProgramChange="5" />
353 <Patch Number="007" Name="LowRumble" ProgramChange="6" />
354 <Patch Number="008" Name="Ducker Verb" ProgramChange="7" />
355 <Patch Number="009" Name="Ducker Chorus" ProgramChange="8" />
356 <Patch Number="010" Name="Ducker Xfeed" ProgramChange="9" />
357 <Patch Number="011" Name="Echoes:Beats" ProgramChange="10" />
358 <Patch Number="012" Name="Panning Delays" ProgramChange="11" />
359 <Patch Number="013" Name="DreamSequence" ProgramChange="12" />
360 <Patch Number="014" Name="Infinite Delay" ProgramChange="13" />
361 <Patch Number="015" Name="Diffusor" ProgramChange="14" />
363 <PatchNameList Name="Flange - Delay" >
364 <Patch Number="001" Name="Flng Tap" ProgramChange="0" />
365 <Patch Number="002" Name="Flng .8Tap" ProgramChange="1" />
366 <Patch Number="003" Name="Flng 3plTap" ProgramChange="2" />
367 <Patch Number="004" Name="Flng PongTap" ProgramChange="3" />
368 <Patch Number="005" Name="Flng Xfeed" ProgramChange="4" />
369 <Patch Number="006" Name="Flng Bounce" ProgramChange="5" />
370 <Patch Number="007" Name="Flng2Tap" ProgramChange="6" />
371 <Patch Number="008" Name="Flng2Fbk" ProgramChange="7" />
372 <Patch Number="009" Name="Flng2Pong" ProgramChange="8" />
373 <Patch Number="010" Name="Flng2Bounce" ProgramChange="9" />
375 <PatchNameList Name="Pitch - Delay" >
376 <Patch Number="001" Name="5th Tap" ProgramChange="0" />
377 <Patch Number="002" Name="8ve 3pTap" ProgramChange="1" />
378 <Patch Number="003" Name="8ve 8+3plTap" ProgramChange="2" />
379 <Patch Number="004" Name="3rd4thPong" ProgramChange="3" />
380 <Patch Number="005" Name="4th5th Xfeed" ProgramChange="4" />
381 <Patch Number="006" Name="5th6th Xfeed" ProgramChange="5" />
382 <Patch Number="007" Name="8ve to Xfeed" ProgramChange="6" />
383 <Patch Number="008" Name="5th to Xfeed" ProgramChange="7" />
384 <Patch Number="009" Name="MajMin to Fbk" ProgramChange="8" />
385 <Patch Number="010" Name="StepUp to Tap" ProgramChange="9" />
387 <PatchNameList Name="Chorus - Delay" >
388 <Patch Number="001" Name="Chorus Tap" ProgramChange="0" />
389 <Patch Number="002" Name="Chorus .8Tap" ProgramChange="1" />
390 <Patch Number="003" Name="Chorus 8+3plTap" ProgramChange="2" />
391 <Patch Number="004" Name="Chorus Pong" ProgramChange="3" />
392 <Patch Number="005" Name="Chorus Repeat" ProgramChange="4" />
393 <Patch Number="006" Name="Chorus Bounce" ProgramChange="5" />
394 <Patch Number="007" Name="Chorus to Tap" ProgramChange="6" />
395 <Patch Number="008" Name="Chorus to Repeat" ProgramChange="7" />
396 <Patch Number="009" Name="Chorus to Pong" ProgramChange="8" />
397 <Patch Number="010" Name="Chorus to Bounce" ProgramChange="9" />
399 <PatchNameList Name="Delay - Reverb" >
400 <Patch Number="001" Name="Tap Small" ProgramChange="0" />
401 <Patch Number="002" Name="3plTapMidSz" ProgramChange="1" />
402 <Patch Number="003" Name="8+3pl Large" ProgramChange="2" />
403 <Patch Number="004" Name="Pong Small" ProgramChange="3" />
404 <Patch Number="005" Name="Xfeed MidSz" ProgramChange="4" />
405 <Patch Number="006" Name="Xfeed Large" ProgramChange="5" />
406 <Patch Number="007" Name="Tap to Room" ProgramChange="6" />
407 <Patch Number="008" Name="8+3pl to Large" ProgramChange="7" />
408 <Patch Number="009" Name="Xfeed to Room" ProgramChange="8" />
409 <Patch Number="010" Name="Xfeed to Large" ProgramChange="9" />
411 <PatchNameList Name="Flange - Reverb" >
412 <Patch Number="001" Name="LiteFl Small" ProgramChange="0" />
413 <Patch Number="002" Name="LiteFl MidSz" ProgramChange="1" />
414 <Patch Number="003" Name="LiteFl Large" ProgramChange="2" />
415 <Patch Number="004" Name="DeepFl Small" ProgramChange="3" />
416 <Patch Number="005" Name="DeepFl MidSz" ProgramChange="4" />
417 <Patch Number="006" Name="DeepFl Large" ProgramChange="5" />
418 <Patch Number="007" Name="LiteFl to Small" ProgramChange="6" />
419 <Patch Number="008" Name="LiteFl to Room" ProgramChange="7" />
420 <Patch Number="009" Name="DeepFl to Large" ProgramChange="8" />
421 <Patch Number="010" Name="DeepFl to Room" ProgramChange="9" />
423 <PatchNameList Name="Pitch - Reverb" >
424 <Patch Number="001" Name="3rd4th Room" ProgramChange="0" />
425 <Patch Number="002" Name="4th5th Room" ProgramChange="1" />
426 <Patch Number="003" Name="5th6th Room" ProgramChange="2" />
427 <Patch Number="004" Name="8ve MidSz" ProgramChange="3" />
428 <Patch Number="005" Name="Power MidSz" ProgramChange="4" />
429 <Patch Number="006" Name="Detune Room" ProgramChange="5" />
430 <Patch Number="007" Name="Fine to Small" ProgramChange="6" />
431 <Patch Number="008" Name="Power to Large" ProgramChange="7" />
432 <Patch Number="009" Name="4th to MidSz" ProgramChange="8" />
433 <Patch Number="010" Name="8ve MidSz" ProgramChange="9" />
435 <PatchNameList Name="Chorus - Reverb" >
436 <Patch Number="001" Name="Chorus1 Small" ProgramChange="0" />
437 <Patch Number="002" Name="Chorus1 MidSz" ProgramChange="1" />
438 <Patch Number="003" Name="Chorus1 Large" ProgramChange="2" />
439 <Patch Number="004" Name="Chorus2 Small" ProgramChange="3" />
440 <Patch Number="005" Name="Chorus2 MidSz" ProgramChange="4" />
441 <Patch Number="006" Name="Chorus2 Large" ProgramChange="5" />
442 <Patch Number="007" Name="Chorus1 to Room" ProgramChange="6" />
443 <Patch Number="008" Name="Chorus2 to Room" ProgramChange="7" />
444 <Patch Number="009" Name="Chorus3 to Room" ProgramChange="8" />
445 <Patch Number="010" Name="Chorus1 to Small" ProgramChange="9" />
447 <PatchNameList Name="Mono Split Delay" >
448 <Patch Number="001" Name="Flange + Tap" ProgramChange="0" />
449 <Patch Number="002" Name="Flange + Pong" ProgramChange="1" />
450 <Patch Number="003" Name="Flange + Xfeed" ProgramChange="2" />
451 <Patch Number="004" Name="Flange + Bounce" ProgramChange="3" />
452 <Patch Number="005" Name="DeepFlange + Delay" ProgramChange="4" />
453 <Patch Number="006" Name="5th + Tap" ProgramChange="5" />
454 <Patch Number="007" Name="8ve + 3plTap" ProgramChange="6" />
455 <Patch Number="008" Name="4th5th + Xfeed" ProgramChange="7" />
456 <Patch Number="009" Name="5th6th + Xfeed" ProgramChange="8" />
457 <Patch Number="010" Name="PitchFine + Tap" ProgramChange="9" />
458 <Patch Number="011" Name="Chorus + Tap" ProgramChange="10" />
459 <Patch Number="012" Name="Chorus + Pong" ProgramChange="11" />
460 <Patch Number="013" Name="Chorus + Xfeed" ProgramChange="12" />
461 <Patch Number="014" Name="Chorus + Bounce" ProgramChange="13" />
462 <Patch Number="015" Name="Chorus + Inverse" ProgramChange="14" />
464 <PatchNameList Name="Mono Split Reverb" >
465 <Patch Number="001" Name="Tap + MidSz" ProgramChange="0" />
466 <Patch Number="002" Name="Pong + Large" ProgramChange="1" />
467 <Patch Number="003" Name="Bounce + MidSz" ProgramChange="2" />
468 <Patch Number="004" Name="Xfeed + Small" ProgramChange="3" />
469 <Patch Number="005" Name="Xfeed + MidSz" ProgramChange="4" />
470 <Patch Number="006" Name="LiteFlange + MidSz" ProgramChange="5" />
471 <Patch Number="007" Name="LiteFlange + Large" ProgramChange="6" />
472 <Patch Number="008" Name="DeepFlange + Small" ProgramChange="7" />
473 <Patch Number="009" Name="DeepFlange + MidSz" ProgramChange="8" />
474 <Patch Number="010" Name="DeepFlange + Room" ProgramChange="9" />
475 <Patch Number="011" Name="4th5th + Room" ProgramChange="10" />
476 <Patch Number="012" Name="5th6th + Room" ProgramChange="11" />
477 <Patch Number="013" Name="4ths + Large" ProgramChange="12" />
478 <Patch Number="014" Name="8ve + MidSz" ProgramChange="13" />
479 <Patch Number="015" Name="PitchFine + MidSz" ProgramChange="14" />
480 <Patch Number="016" Name="Chorus1 + Small" ProgramChange="15" />
481 <Patch Number="017" Name="Chorus1 + Large" ProgramChange="16" />
482 <Patch Number="018" Name="Chorus2 + MidSz" ProgramChange="17" />
483 <Patch Number="019" Name="Chorus2 + Large" ProgramChange="18" />
484 <Patch Number="020" Name="Chorus3 + MidSz" ProgramChange="19" />
486 <PatchNameList Name="Dual Mono" >
487 <Patch Number="001" Name="Tap and Small" ProgramChange="0" />
488 <Patch Number="002" Name="Tap and MidSz" ProgramChange="1" />
489 <Patch Number="003" Name="Tap and Large" ProgramChange="2" />
490 <Patch Number="004" Name="Tap and Room" ProgramChange="3" />
491 <Patch Number="005" Name="DeepFlange + Tap" ProgramChange="4" />
492 <Patch Number="006" Name="DeepFlange + dot8" ProgramChange="5" />
493 <Patch Number="007" Name="8ves + Tap" ProgramChange="6" />
494 <Patch Number="008" Name="8ves + 3pl" ProgramChange="7" />
495 <Patch Number="009" Name="Chorus2 + Tap" ProgramChange="8" />
496 <Patch Number="010" Name="Chorus2 + dot8" ProgramChange="9" />
497 <Patch Number="011" Name="LiteFlange + Large" ProgramChange="10" />
498 <Patch Number="012" Name="DeepFlange + Large" ProgramChange="11" />
499 <Patch Number="013" Name="8ves + MidSz" ProgramChange="12" />
500 <Patch Number="014" Name="4ths + Large" ProgramChange="13" />
501 <Patch Number="015" Name="Chorus1 + Room" ProgramChange="14" />
502 <Patch Number="016" Name="Chorus2 + Room" ProgramChange="15" />
504 <PatchNameList Name="USER" >
505 <Patch Number="001" Name="1u" ProgramChange="0" />
506 <Patch Number="002" Name="2u" ProgramChange="1" />
507 <Patch Number="003" Name="3u" ProgramChange="2" />
508 <Patch Number="004" Name="4u" ProgramChange="3" />
509 <Patch Number="005" Name="5u" ProgramChange="4" />
510 <Patch Number="006" Name="6u" ProgramChange="5" />
511 <Patch Number="007" Name="7u" ProgramChange="6" />
512 <Patch Number="008" Name="8u" ProgramChange="7" />
513 <Patch Number="009" Name="9u" ProgramChange="8" />
514 <Patch Number="010" Name="10u" ProgramChange="9" />
515 <Patch Number="011" Name="11u" ProgramChange="10" />
516 <Patch Number="012" Name="12u" ProgramChange="11" />
517 <Patch Number="013" Name="13u" ProgramChange="12" />
518 <Patch Number="014" Name="14u" ProgramChange="13" />
519 <Patch Number="015" Name="15u" ProgramChange="14" />
520 <Patch Number="016" Name="16u" ProgramChange="15" />
521 <Patch Number="017" Name="17u" ProgramChange="16" />
522 <Patch Number="018" Name="18u" ProgramChange="17" />
523 <Patch Number="019" Name="19u" ProgramChange="18" />
524 <Patch Number="020" Name="20u" ProgramChange="19" />
525 <Patch Number="021" Name="21u" ProgramChange="20" />
526 <Patch Number="022" Name="22u" ProgramChange="21" />
527 <Patch Number="023" Name="23u" ProgramChange="22" />
528 <Patch Number="024" Name="24u" ProgramChange="23" />
529 <Patch Number="025" Name="25u" ProgramChange="24" />
530 <Patch Number="026" Name="26u" ProgramChange="25" />
531 <Patch Number="027" Name="27u" ProgramChange="26" />
532 <Patch Number="028" Name="28u" ProgramChange="27" />
533 <Patch Number="029" Name="29u" ProgramChange="28" />
534 <Patch Number="030" Name="30u" ProgramChange="29" />
536 <!-- ControlNameList still from MX200. These are user assignable, so edit. -->
537 <ControlNameList Name="ControlsMPX500">
538 <Control Type="7bit" Number="12" Name="1 Effect Type"/>
539 <Control Type="7bit" Number="13" Name="1 Bypass"/>
540 <Control Type="7bit" Number="14" Name="1 Pre Delay Knob (Time/Speed)"/>
541 <Control Type="7bit" Number="15" Name="1 Decay Knob (Feedback/Depth)"/>
542 <Control Type="7bit" Number="16" Name="1 Variation Knob (Liveliness)"/>
543 <Control Type="7bit" Number="17" Name="1 Tempo"/>
544 <Control Type="7bit" Number="26" Name="1 Effect Mix"/>
545 <Control Type="7bit" Number="19" Name="2 Effect Type"/>
546 <Control Type="7bit" Number="20" Name="2 Bypass"/>
547 <Control Type="7bit" Number="21" Name="2 Pre Delay Knob (Time/Speed)"/>
548 <Control Type="7bit" Number="22" Name="2 Decay Knob (Feedback/Depth)"/>
549 <Control Type="7bit" Number="23" Name="2 Variation Knob (Liveliness)"/>
550 <Control Type="7bit" Number="24" Name="2 Tempo"/>
551 <Control Type="7bit" Number="27" Name="2 Effect Mix"/>
552 <Control Type="7bit" Number="28" Name="Effect Routing "/>