- if (session->get_play_loop()) {
- session->request_play_loop (false);
- auto_loop_button.set_visual_state (1);
- roll_button.set_visual_state (1);
- } else if (session->get_play_range ()) {
- session->request_play_range (false);
- play_selection_button.set_visual_state (0);
- } else if (rolling) {
- session->request_locate (session->last_transport_start(), true);
+ if (rolling && roll_out_of_bounded_mode) {
+ /* drop out of loop/range playback but leave transport rolling */
+ if (_session->get_play_loop()) {
+ if (Config->get_seamless_loop()) {
+ /* the disk buffers contain copies of the loop - we can't
+ just keep playing, so stop the transport. the user
+ can restart as they wish.
+ */
+ affect_transport = true;
+ } else {
+ /* disk buffers are normal, so we can keep playing */
+ affect_transport = false;
+ }
+ _session->request_play_loop (false, true);
+ } else if (_session->get_play_range ()) {
+ affect_transport = false;
+ _session->request_play_range (0, true);
+ }
+ }
+
+ if (affect_transport) {
+ if (rolling) {
+ _session->request_stop (with_abort, true);
+ } else {
+ _session->request_transport_speed (1.0f);
+ }