+
+ vector<ArdourCanvas::WaveView *> waves;
+ vector<ArdourCanvas::WaveView *> tmp_waves; ///< see ::create_waves()
+ ArdourCanvas::Polygon* sync_mark; ///< polgyon for sync position
+ ArdourCanvas::SimpleLine* zero_line;
+ ArdourCanvas::Polygon* fade_in_shape;
+ ArdourCanvas::Polygon* fade_out_shape;
+ ArdourCanvas::SimpleRect* fade_in_handle;
+ ArdourCanvas::SimpleRect* fade_out_handle;
+
+ AudioRegionGainLine * gain_line;
+
+ double _amplitude_above_axis;
+ double _y_position;
+ double _height;
+
+ uint32_t _flags;
+ uint32_t fade_color;