- virtual bool marked_for_display() const { return _marked_for_display; }
- virtual void set_marked_for_display (bool yn) {
- _marked_for_display = yn;
+ sigc::signal<void> Hiding;
+
+ virtual boost::shared_ptr<ARDOUR::Stripable> stripable() const = 0;
+
+ virtual std::string state_id() const = 0;
+ /* for now, we always return properties in string form.
+ */
+ std::string gui_property (const std::string& property_name) const;
+
+ template<typename T> void set_gui_property (const std::string& property_name, const T& value) {
+ std::stringstream s;
+ s << value;
+ property_hashtable.erase(property_name);
+ property_hashtable.emplace(property_name, s.str());
+ gui_object_state().set_property<T> (state_id(), property_name, value);