*/
class AxisView : public virtual PBD::ScopedConnectionList, public virtual ARDOUR::SessionHandlePtr, public virtual Selectable
{
*/
class AxisView : public virtual PBD::ScopedConnectionList, public virtual ARDOUR::SessionHandlePtr, public virtual Selectable
{
virtual std::string name() const = 0;
virtual Gdk::Color color() const = 0;
sigc::signal<void> Hiding;
virtual boost::shared_ptr<ARDOUR::Stripable> stripable() const = 0;
virtual std::string name() const = 0;
virtual Gdk::Color color() const = 0;
sigc::signal<void> Hiding;
virtual boost::shared_ptr<ARDOUR::Stripable> stripable() const = 0;
virtual std::string state_id() const = 0;
/* for now, we always return properties in string form.
virtual std::string state_id() const = 0;
/* for now, we always return properties in string form.
std::string gui_property (const std::string& property_name) const;
bool get_gui_property (const std::string& property_name, std::string& value) const;
template <typename T>
std::string gui_property (const std::string& property_name) const;
bool get_gui_property (const std::string& property_name, std::string& value) const;
template <typename T>
- bool get_gui_property (const std::string& property_name, T& value) const
- {
- std::string str = gui_property (property_name);
-
- if (!str.empty ()) {
- return PBD::string_to<T>(str, value);
+ bool get_gui_property (const std::string& property_name, T& value) const
+ {
+ std::string str = gui_property (property_name);
+
+ if (!str.empty ()) {
+ return PBD::string_to<T>(str, value);
+ }
+ return false;