- audition_both_button.toggled.connect (mem_fun(*this, &CrossfadeEditor::audition_toggled));
- audition_right_button.toggled.connect (mem_fun(*this, &CrossfadeEditor::audition_right_toggled));
- audition_right_dry_button.toggled.connect (mem_fun(*this, &CrossfadeEditor::audition_right_dry_toggled));
- audition_left_button.toggled.connect (mem_fun(*this, &CrossfadeEditor::audition_left_toggled));
- audition_left_dry_button.toggled.connect (mem_fun(*this, &CrossfadeEditor::audition_left_dry_toggled));
+ audition_both_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_toggled));
+ audition_right_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_right_toggled));
+ audition_right_dry_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_right_dry_toggled));
+ audition_left_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_left_toggled));
+ audition_left_dry_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_left_dry_toggled));