- CrossfadeView (ArdourCanvas::Group*,
- RouteTimeAxisView&,
- boost::shared_ptr<ARDOUR::Crossfade>,
- double initial_samples_per_unit,
- Gdk::Color& basic_color,
- AudioRegionView& leftview,
- AudioRegionView& rightview);
- ~CrossfadeView ();
-
- boost::shared_ptr<ARDOUR::Crossfade> crossfade; // ok, let 'em have it
-
- AudioRegionView& left_view; // and these too
- AudioRegionView& right_view;
-
- void set_height (double);
-
- bool valid() const { return _valid; }
- bool visible() const { return _visible; }
- void set_valid (bool yn);
-
- static sigc::signal<void,CrossfadeView*> GoingAway;
-
- AudioRegionView& upper_regionview () const;
-
- void fake_hide ();
- void hide ();
- void show ();
-
- protected:
- void reset_width_dependent_items (double pixel_width);
-
- private:
- bool _valid;
- bool _visible;
-
- double spu;
-
- ArdourCanvas::Item *overlap_rect;
- ArdourCanvas::Line *fade_in;
- ArdourCanvas::Line *fade_out;
- ArdourCanvas::Item *active_button;
-
- void crossfade_changed (ARDOUR::Change);
- void active_changed ();
- void redraw_curves ();
+public:
+ CrossfadeView (ArdourCanvas::Group*,
+ RouteTimeAxisView&,
+ boost::shared_ptr<ARDOUR::Crossfade>,
+ double initial_samples_per_unit,
+ Gdk::Color& basic_color,
+ AudioRegionView& leftview,
+ AudioRegionView& rightview);
+
+ ~CrossfadeView ();
+
+ boost::shared_ptr<ARDOUR::Crossfade> crossfade; // ok, let 'em have it
+
+ AudioRegionView& left_view; // and these too
+ AudioRegionView& right_view;
+
+ void set_height (double);
+
+ bool valid() const { return _valid; }
+ bool visible() const { return _visible; }
+ void set_valid (bool yn);
+
+ static PBD::Signal1<void,CrossfadeView*> CatchDeletion;
+
+ AudioRegionView& upper_regionview () const;
+
+ void fake_hide ();
+ void hide ();
+ void show ();
+ void horizontal_position_changed ();
+
+protected:
+ void reset_width_dependent_items (double pixel_width);
+
+private:
+ bool _valid;
+ bool _visible;
+ bool _all_in_view;
+
+ ArdourCanvas::Line *fade_in;
+ ArdourCanvas::Line *fade_out;
+ ArdourCanvas::Item *active_button;
+
+ void crossfade_changed (const PBD::PropertyChange&);
+ void crossfade_fades_changed ();
+ void active_changed ();
+ void redraw_curves ();
+ void color_handler ();