+bool
+Editor::canvas_start_xfade_event (GdkEvent *event, ArdourCanvas::Item* item, AudioRegionView *rv)
+{
+ if (!rv->sensitive()) {
+ return false;
+ }
+
+ switch (event->type) {
+ case GDK_BUTTON_PRESS:
+ clicked_regionview = rv;
+ clicked_control_point = 0;
+ clicked_axisview = &rv->get_time_axis_view();
+ clicked_routeview = dynamic_cast<RouteTimeAxisView*>(clicked_axisview);
+ if (event->button.button == 3) {
+ return button_press_handler (item, event, StartCrossFadeItem);
+ }
+ break;
+
+ case GDK_BUTTON_RELEASE:
+ if (event->button.button == 3) {
+ return button_release_handler (item, event, StartCrossFadeItem);
+ }
+ break;
+
+ default:
+ break;
+
+ }
+
+ /* In Mixbus, the crossfade area is used to trim the region while leaving the fade anchor intact (see preserve_fade_anchor)*/
+ /* however in A3 this feature is unfinished, and it might be better to do it with a modifier-trim instead, anyway */
+ /* if we return RegionItem here then we avoid the issue until it is resolved later */
+ return typed_event (item, event, RegionItem); // StartCrossFadeItem);
+}
+
+bool
+Editor::canvas_end_xfade_event (GdkEvent *event, ArdourCanvas::Item* item, AudioRegionView *rv)
+{
+ if (!rv->sensitive()) {
+ return false;
+ }
+
+ switch (event->type) {
+ case GDK_BUTTON_PRESS:
+ clicked_regionview = rv;
+ clicked_control_point = 0;
+ clicked_axisview = &rv->get_time_axis_view();
+ clicked_routeview = dynamic_cast<RouteTimeAxisView*>(clicked_axisview);
+ if (event->button.button == 3) {
+ return button_press_handler (item, event, EndCrossFadeItem);
+ }
+ break;
+
+ case GDK_BUTTON_RELEASE:
+ if (event->button.button == 3) {
+ return button_release_handler (item, event, EndCrossFadeItem);
+ }
+ break;
+
+ default:
+ break;
+
+ }
+
+ /* In Mixbus, the crossfade area is used to trim the region while leaving the fade anchor intact (see preserve_fade_anchor)*/
+ /* however in A3 this feature is unfinished, and it might be better to do it with a modifier-trim instead, anyway */
+ /* if we return RegionItem here then we avoid the issue until it is resolved later */
+ return typed_event (item, event, RegionItem); // EndCrossFadeItem);
+}
+