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Another DnD fix. fix move onto (but not over) busses.
[ardour.git]
/
gtk2_ardour
/
editor_cursors.h
diff --git
a/gtk2_ardour/editor_cursors.h
b/gtk2_ardour/editor_cursors.h
index 50958d1ac02235ca5745cd189f38a98f501d6b59..d7e856c9e57507381fb7288b2b87334328f439a0 100644
(file)
--- a/
gtk2_ardour/editor_cursors.h
+++ b/
gtk2_ardour/editor_cursors.h
@@
-29,6
+29,7
@@
class Editor;
class EditorCursor {
public:
EditorCursor (Editor&, bool (Editor::*)(GdkEvent*,ArdourCanvas::Item*));
class EditorCursor {
public:
EditorCursor (Editor&, bool (Editor::*)(GdkEvent*,ArdourCanvas::Item*));
+ EditorCursor (Editor&);
~EditorCursor ();
void set_position (framepos_t);
~EditorCursor ();
void set_position (framepos_t);
@@
-53,5
+54,4
@@
class EditorCursor {
Editor& _editor;
ArdourCanvas::Arrow* _track_canvas_item;
framepos_t _current_frame;
Editor& _editor;
ArdourCanvas::Arrow* _track_canvas_item;
framepos_t _current_frame;
- double _length;
};
};