- if (s->get_play_range() && s->transport_rolling()) {
- s->request_play_range (&_editor->selection->time, true);
- } else if (!s->config.get_external_sync()) {
- if (UIConfiguration::instance().get_follow_edits() && !s->transport_rolling()) {
- s->request_locate (_editor->get_selection().time.start());
+
+ //if Follow Edits is on, maybe try to follow the range selection ... also consider range-audition mode
+ if ( !s->config.get_external_sync() && s->transport_rolling() ) {
+ if ( s->solo_selection_active() ) {
+ _editor->play_solo_selection(true); //play the newly selected range, and move solos to match
+ } else if ( UIConfiguration::instance().get_follow_edits() && s->get_play_range() ) { //already rolling a selected range
+ s->request_play_range (&_editor->selection->time, true); //play the newly selected range