}
//handle the case where we are rolling, and we're less than one-half second past the mark, we want to go to the prior mark...
//also see: jump_backward_to_mark
if (_session->transport_rolling()) {
if ((playhead_cursor->current_sample() - pos.sample) < _session->sample_rate()/2) {
}
//handle the case where we are rolling, and we're less than one-half second past the mark, we want to go to the prior mark...
//also see: jump_backward_to_mark
if (_session->transport_rolling()) {
if ((playhead_cursor->current_sample() - pos.sample) < _session->sample_rate()/2) {