_editor->playhead_cursor->PositionChanged.connect (position_connection, invalidator (*this), boost::bind (&EditorSummary::playhead_position_changed, this, _1), gui_context());
_session->StartTimeChanged.connect (_session_connections, invalidator (*this), boost::bind (&EditorSummary::set_background_dirty, this), gui_context());
_session->EndTimeChanged.connect (_session_connections, invalidator (*this), boost::bind (&EditorSummary::set_background_dirty, this), gui_context());
_editor->playhead_cursor->PositionChanged.connect (position_connection, invalidator (*this), boost::bind (&EditorSummary::playhead_position_changed, this, _1), gui_context());
_session->StartTimeChanged.connect (_session_connections, invalidator (*this), boost::bind (&EditorSummary::set_background_dirty, this), gui_context());
_session->EndTimeChanged.connect (_session_connections, invalidator (*this), boost::bind (&EditorSummary::set_background_dirty, this), gui_context());