+ Note* note = NULL;
+ ArdourCanvas::Rectangle* rect = NULL;
+ Hit* hit = NULL;
+ ArdourCanvas::Polygon* poly = NULL;
+ if ((note = dynamic_cast<Note*>(parent))) {
+ if ((rect = dynamic_cast<ArdourCanvas::Rectangle*>(ev->item))) {
+ rect->set (ArdourCanvas::Rect (parent->x0(), rect->y0(), parent->x1(), rect->y1()));
+ }
+ } else if ((hit = dynamic_cast<Hit*>(parent))) {
+ if ((poly = dynamic_cast<ArdourCanvas::Polygon*>(ev->item))) {
+ ArdourCanvas::Duple ppos = hit->position();
+ ArdourCanvas::Duple gpos = poly->position();
+ gpos.x = ppos.x;
+ poly->set_position(gpos);
+ }
+ }