+ input_record.EventType = KEY_EVENT;
+ input_record.Event.KeyEvent.bKeyDown = TRUE;
+ input_record.Event.KeyEvent.dwControlKeyState = 0;
+ input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
+ input_record.Event.KeyEvent.wRepeatCount = 1;
+ input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
+ input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
+
+ DWORD written = 0;
+ WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
+
+ FreeConsole();
+ }
+}
+
+static void command_line_parse_error (int *argc, char** argv[]) {}
+
+#elif (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
+
+// these are not used here. for MSVC see gtk2_ardour/msvc/winmain.cc
+static void console_madness_begin () {}
+static void console_madness_end () {}
+
+static void command_line_parse_error (int *argc, char** argv[]) {
+ // Since we don't ordinarily have access to stdout and stderr with
+ // an MSVC app, let the user know we encountered a parsing error.
+ Gtk::Main app(argc, argv); // Calls 'gtk_init()'
+
+ Gtk::MessageDialog dlgReportParseError (string_compose (_("\n %1 could not understand your command line "), PROGRAM_NAME),
+ false, MESSAGE_ERROR, BUTTONS_CLOSE, true);
+ dlgReportParseError.set_title (string_compose (_("An error was encountered while launching %1"), PROGRAM_NAME));
+ dlgReportParseError.run ();
+}
+
+#else
+static void console_madness_begin () {}
+static void console_madness_end () {}
+static void command_line_parse_error (int *argc, char** argv[]) {}
+#endif
+
+#if (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
+/*
+ * Release build with MSVC uses ardour_main()
+ */
+int ardour_main (int argc, char *argv[])
+
+#elif (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)
+
+// prototype for function in windows_vst_plugin_ui.cc