- if (ev->button == 1 && ev->type == GDK_BUTTON_RELEASE && ev->y < 10) {
- if (ev->x < triangle_size) {
- adjustment.set_value (adjustment.get_lower());
- return true;
- } else if (ev->x > (darea.get_width() - triangle_size)) {
- adjustment.set_value (adjustment.get_upper());
- return true;
- } else if (ev->x > (darea.get_width()/2 - triangle_size) &&
- ev->x < (darea.get_width()/2 + triangle_size)) {
- adjustment.set_value (adjustment.get_lower() + ((adjustment.get_upper() - adjustment.get_lower()) / 2.0));
- return true;
+ bool const r = BarController::button_release (ev);
+
+ /* get rid of any `C' labels that may exist */
+ queue_draw ();
+ return r;
+}
+
+bool
+PannerBar::entry_input (double *new_value)
+{
+ Entry* e = dynamic_cast<Entry*> (&spinner);
+ string const text = e->get_text ();
+
+ string digits;
+ string letters;
+
+ string const L = _("L");
+ string const C = _("C");
+ string const R = _("R");
+
+ for (string::size_type i = 0; i < text.length(); ++i) {
+ if (isdigit (text[i])) {
+ digits += text[i];
+ } else if (text[i] != '%') {
+ letters += text[i];
+ }
+ }
+
+ if (letters.empty()) {
+ /* no letter specified, so take any number as a percentage where
+ * 0 is left and 100 right */
+ *new_value = digits.empty() ? 0.5 : (atoi (digits.c_str()) / 100.0);
+ } else {
+ /* letter given, so value is a percentage to the extreme
+ * (e.g. 100L is full left, 1L is slightly left */
+ if (letters[0] == L[0] || letters[0] == tolower (L[0])) {
+ *new_value = digits.empty() ? 0 : (0.5 - atoi (digits.c_str()) / 200.0);
+ } else if (letters[0] == R[0] || letters[0] == tolower (R[0])) {
+ *new_value = digits.empty() ? 1 : 0.5 + atoi (digits.c_str()) / 200.0;
+ } else if (letters[0] == C[0] || letters[0] == tolower (C[0])) {
+ *new_value = 0.5;