- int add_target (const PBD::AngularVector&);
- int add_puck (const char* text, const PBD::AngularVector&);
- void move_puck (int which, const PBD::AngularVector&);
+ int add_speaker (const PBD::AngularVector&);
+ int add_signal (const char* text, const PBD::AngularVector&);
+ void move_signal (int which, const PBD::AngularVector&);