-struct CrossfadeState : public StateManager::State {
- CrossfadeState (std::string reason) : StateManager::State (reason) {}
-
- UndoAction fade_in_memento;
- UndoAction fade_out_memento;
- jack_nframes_t position;
- jack_nframes_t length;
- AnchorPoint anchor_point;
- bool follow_overlap;
- bool active;
-};
-
-class Crossfade : public Stateful, public StateManager