This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
675 Mass Ave, Cambridge, MA 02139, USA.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
675 Mass Ave, Cambridge, MA 02139, USA.
inline operator uint32_t() const { return (uint32_t)_symbol; }
/** DataType iterator, for writing generic loops that iterate over all
inline operator uint32_t() const { return (uint32_t)_symbol; }
/** DataType iterator, for writing generic loops that iterate over all
static iterator begin() { return iterator(0); }
static iterator end() { return iterator(num_types); }
static iterator begin() { return iterator(0); }
static iterator end() { return iterator(num_types); }
bool operator==(const Symbol symbol) { return (_symbol == symbol); }
bool operator!=(const Symbol symbol) { return (_symbol != symbol); }
bool operator==(const Symbol symbol) { return (_symbol == symbol); }
bool operator!=(const Symbol symbol) { return (_symbol != symbol); }
bool operator==(const DataType other) { return (_symbol == other._symbol); }
bool operator!=(const DataType other) { return (_symbol != other._symbol); }
bool operator==(const DataType other) { return (_symbol == other._symbol); }
bool operator!=(const DataType other) { return (_symbol != other._symbol); }