virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, pframes_t /*nframes*/, bool /*result_required*/) {}
virtual void silence (framecnt_t /*nframes*/) {}
virtual void activate () { _pending_active = true; ActiveChanged(); }
virtual void deactivate () { _pending_active = false; ActiveChanged(); }
virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, pframes_t /*nframes*/, bool /*result_required*/) {}
virtual void silence (framecnt_t /*nframes*/) {}
virtual void activate () { _pending_active = true; ActiveChanged(); }
virtual void deactivate () { _pending_active = false; ActiveChanged(); }