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Fix potential deadlock on session-load
[ardour.git]
/
libs
/
ardour
/
ardour
/
scene_changer.h
diff --git
a/libs/ardour/ardour/scene_changer.h
b/libs/ardour/ardour/scene_changer.h
index e171a23094b340625adcf6860c78027abebc1350..4b837f4cdb4ef2ed8c8a2eb98ca949fc75176add 100644
(file)
--- a/
libs/ardour/ardour/scene_changer.h
+++ b/
libs/ardour/ardour/scene_changer.h
@@
-25,7
+25,6
@@
#include "pbd/signals.h"
#include "ardour/location.h"
#include "pbd/signals.h"
#include "ardour/location.h"
-#include "ardour/midi_scene_change.h"
#include "ardour/session_handle.h"
#include "ardour/types.h"
#include "ardour/session_handle.h"
#include "ardour/types.h"
@@
-35,7
+34,7
@@
class Parser;
class Port;
}
class Port;
}
-namespace ARDOUR
+namespace ARDOUR
{
class Session;
{
class Session;
@@
-46,12
+45,12
@@
class SceneChanger : public SessionHandleRef
public:
SceneChanger (Session& s) : SessionHandleRef (s) {}
virtual ~SceneChanger () {};
public:
SceneChanger (Session& s) : SessionHandleRef (s) {}
virtual ~SceneChanger () {};
-
+
virtual void run (framepos_t start, framepos_t end) = 0;
virtual void locate (framepos_t where) = 0;
};
} /* namespace */
virtual void run (framepos_t start, framepos_t end) = 0;
virtual void locate (framepos_t where) = 0;
};
} /* namespace */
-
+
#endif /* __libardour_scene_change_h__ */
#endif /* __libardour_scene_change_h__ */