- void set (uint32_t n, SplinePoint *points) {
- spline_set (this, n, points);
- }
-
- void add (uint32_t n, SplinePoint *points) {
- spline_add (this, n, points);
- }
-
- void solve () {
- spline_solve (this);
- }
-
- float eval (float val) {
- return spline_eval (this, val);
- }
-
- void fill (float x0, float x1, float *vec, uint32_t veclen) {
- spline_fill (this, x0, x1, vec, veclen);
- }
+ void set (uint32_t n, SplinePoint *points) {
+ spline_set (this, n, points);
+ }
+
+ void add (uint32_t n, SplinePoint *points) {
+ spline_add (this, n, points);
+ }
+
+ void solve () {
+ spline_solve (this);
+ }
+
+ float eval (float val) {
+ return spline_eval (this, val);
+ }
+
+ void fill (float x0, float x1, float *vec, uint32_t veclen) {
+ spline_fill (this, x0, x1, vec, veclen);
+ }