+ framepos_t const end = start + cnt - 1;
+
+ /* Audio regions that have been created by the Playlist constructor
+ will currently have the same fade in/out as the regions that they
+ were created from. This is wrong, so reset the fades here.
+ */
+
+ RegionList::iterator ours = regions.begin ();
+
+ for (RegionList::const_iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
+ boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (*i);
+ assert (region);
+
+ framecnt_t fade_in = 64;
+ framecnt_t fade_out = 64;
+
+ switch (region->coverage (start, end)) {
+ case Evoral::OverlapNone:
+ continue;
+
+ case Evoral::OverlapInternal:
+ {
+ framecnt_t const offset = start - region->position ();
+ framecnt_t const trim = region->last_frame() - end;
+ if (region->fade_in()->back()->when > offset) {
+ fade_in = region->fade_in()->back()->when - offset;
+ }
+ if (region->fade_out()->back()->when > trim) {
+ fade_out = region->fade_out()->back()->when - trim;
+ }
+ break;
+ }
+
+ case Evoral::OverlapStart: {
+ if (end > region->position() + region->fade_in()->back()->when)
+ fade_in = region->fade_in()->back()->when; //end is after fade-in, preserve the fade-in
+ if (end > region->last_frame() - region->fade_out()->back()->when)
+ fade_out = region->fade_out()->back()->when - ( region->last_frame() - end ); //end is inside the fadeout, preserve the fades endpoint
+ break;
+ }
+
+ case Evoral::OverlapEnd: {
+ if (start < region->last_frame() - region->fade_out()->back()->when) //start is before fade-out, preserve the fadeout
+ fade_out = region->fade_out()->back()->when;
+
+ if (start < region->position() + region->fade_in()->back()->when)
+ fade_in = region->fade_in()->back()->when - (start - region->position()); //end is inside the fade-in, preserve the fade-in endpoint
+ break;
+ }
+
+ case Evoral::OverlapExternal:
+ fade_in = region->fade_in()->back()->when;
+ fade_out = region->fade_out()->back()->when;
+ break;
+ }
+
+ boost::shared_ptr<AudioRegion> our_region = boost::dynamic_pointer_cast<AudioRegion> (*ours);
+ assert (our_region);
+
+ our_region->set_fade_in_length (fade_in);
+ our_region->set_fade_out_length (fade_out);
+ ++ours;
+ }