+ /* Write events to the capture buffer in frames from session start,
+ but ignoring looping so event time progresses monotonically.
+ The source knows the loop length so it knows exactly where the
+ event occurs in the series of recorded loops and can implement
+ any desirable behaviour. We don't want to send event with
+ transport time here since that way the source can not
+ reconstruct their actual time; future clever MIDI looping should
+ probabl be implemented in the source instead of here.
+ */
+ const framecnt_t loop_offset = _num_captured_loops * loop_length;
+
+ switch (mode) {
+ case AllChannels:
+ _capture_buf->write(transport_frame + loop_offset + ev.time(),
+ ev.type(), ev.size(), ev.buffer());
+ break;
+ case FilterChannels:
+ if (ev.is_channel_event()) {
+ if ((1<<ev.channel()) & mask) {
+ _capture_buf->write(transport_frame + loop_offset + ev.time(),
+ ev.type(), ev.size(), ev.buffer());
+ }
+ } else {
+ _capture_buf->write(transport_frame + loop_offset + ev.time(),
+ ev.type(), ev.size(), ev.buffer());
+ }
+ break;
+ case ForceChannel:
+ if (ev.is_channel_event()) {
+ ev.set_channel (ffs(mask) - 1);
+ }
+ _capture_buf->write(transport_frame + loop_offset + ev.time(),
+ ev.type(), ev.size(), ev.buffer());
+ break;
+ }