+
+void
+Region::post_set (const PropertyChange& pc)
+{
+ if (pc.contains (Properties::position)) {
+ recompute_position_from_lock_style ();
+ }
+}
+
+void
+Region::set_start_internal (framecnt_t s)
+{
+ _start = s;
+}
+
+framepos_t
+Region::earliest_possible_position () const
+{
+ if (_start > _position) {
+ return 0;
+ } else {
+ return _position - _start;
+ }
+}
+
+framecnt_t
+Region::latest_possible_frame () const
+{
+ framecnt_t minlen = max_framecnt;
+
+ for (SourceList::const_iterator i = _sources.begin(); i != _sources.end(); ++i) {
+ /* non-audio regions have a length that may vary based on their
+ * position, so we have to pass it in the call.
+ */
+ minlen = min (minlen, (*i)->length (_position));
+ }
+
+ /* the latest possible last frame is determined by the current
+ * position, plus the shortest source extent past _start.
+ */
+
+ return _position + (minlen - _start) - 1;
+}
+