+#ifdef USE_TRACKS_CODE_FEATURES
+bool
+Session::select_playhead_priority_target (framepos_t& jump_to)
+{
+ jump_to = -1;
+
+ AutoReturnTarget autoreturn = Config->get_auto_return_target_list ();
+
+ if (!autoreturn) {
+ return false;
+ }
+
+ if (Profile->get_trx() && transport_rolling() ) {
+ // We're playing, so do nothing.
+ // Next stop will put us where we need to be.
+ return false;
+ }
+
+ /* Note that the order of checking each AutoReturnTarget flag defines
+ the priority each flag.
+
+ Ardour/Mixbus: Last Locate
+ Range Selection
+ Loop Range
+ Region Selection
+
+ Tracks: Range Selection
+ Loop Range
+ Region Selection
+ Last Locate
+ */
+
+ if (autoreturn & RangeSelectionStart) {
+ if (!_range_selection.empty()) {
+ jump_to = _range_selection.from;
+ } else {
+ if (transport_rolling ()) {
+ /* Range selection no longer exists, but we're playing,
+ so do nothing. Next stop will put us where
+ we need to be.
+ */
+ return false;
+ }
+ }
+ }
+
+ if (jump_to < 0 && (autoreturn & Loop) && get_play_loop()) {
+ /* don't try to handle loop play when synced to JACK */
+
+ if (!synced_to_engine()) {
+ Location *location = _locations->auto_loop_location();
+
+ if (location) {
+ jump_to = location->start();
+
+ if (Config->get_seamless_loop()) {
+ /* need to get track buffers reloaded */
+ set_track_loop (true);
+ }
+ }
+ }
+ }
+
+ if (jump_to < 0 && (autoreturn & RegionSelectionStart)) {
+ if (!_object_selection.empty()) {
+ jump_to = _object_selection.from;
+ }
+ }
+
+ if (jump_to < 0 && (autoreturn & LastLocate)) {
+ jump_to = _last_roll_location;
+ }
+
+ return jump_to >= 0;
+}
+#else
+
+bool
+Session::select_playhead_priority_target (framepos_t& jump_to)
+{
+ if (config.get_external_sync() || !config.get_auto_return()) {
+ return false;
+ }
+
+ jump_to = _last_roll_location;
+ return jump_to >= 0;
+}
+
+#endif
+
+void
+Session::follow_playhead_priority ()
+{
+ framepos_t target;
+
+ if (select_playhead_priority_target (target)) {
+ request_locate (target);
+ }
+}
+