+ copy->set_name (RegionFactory::new_region_name (region->name ()));
+
+ framecnt_t const f = std::min (_fade_length, (i->second - i->first) / 2);
+
+ if (f > 0) {
+ copy->set_fade_in_active (true);
+ copy->set_fade_out_active (true);
+ copy->set_fade_in (FadeLinear, f);
+ copy->set_fade_out (FadeLinear, f);
+ } else {
+ copy->set_fade_in_active (false);
+ copy->set_fade_out_active (false);
+ }
+ results.push_back (copy);