render_path (area, context);
if (!_points.empty ()) {
/* close path */
Duple p = item_to_window (Duple (_points.front().x, _points.front().y));
render_path (area, context);
if (!_points.empty ()) {
/* close path */
Duple p = item_to_window (Duple (_points.front().x, _points.front().y));