ImageHandle image = _states[_state].image;
Rect self = item_to_window (Rect (0, 0, image->get_width(), image->get_height()));
ImageHandle image = _states[_state].image;
Rect self = item_to_window (Rect (0, 0, image->get_width(), image->get_height()));
("window" coordinates) and render it.
*/
context->set_source (image, self.x0, self.y0);
("window" coordinates) and render it.
*/
context->set_source (image, self.x0, self.y0);
- context->rectangle (draw->x0, draw->y0, draw->width(), draw->height());
+ context->rectangle (draw.x0, draw.y0, draw.width(), draw.height());