_ctrls.button (FP8Controls::BtnATouch).set_active (as == Touch);
_ctrls.button (FP8Controls::BtnARead).set_active (as == Play);
_ctrls.button (FP8Controls::BtnAWrite).set_active (as == Write);
_ctrls.button (FP8Controls::BtnATouch).set_active (as == Touch);
_ctrls.button (FP8Controls::BtnARead).set_active (as == Play);
_ctrls.button (FP8Controls::BtnAWrite).set_active (as == Write);