- Copyright (C) 2006,2007 John Anderson
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ Copyright (C) 2006,2007 John Anderson
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-#include <ardour/types.h>
-#include <ardour/session.h>
-#include <midi++/types.h>
+#include "ardour/types.h"
+#include "ardour/midi_ui.h"
+#include "midi++/types.h"
up the relevant Strip in Surface. Then the state is retrieved from
the Route and encoded as the correct midi message.
*/
up the relevant Strip in Surface. Then the state is retrieved from
the Route and encoded as the correct midi message.
*/
-class MackieControlProtocol
-: public ARDOUR::ControlProtocol
-, public Mackie::MackieButtonHandler
+
+class MackieControlProtocol
+ : public ARDOUR::ControlProtocol
+ , public Mackie::MackieButtonHandler
- // control events
- void handle_control_event( Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state );
+ std::list<boost::shared_ptr<ARDOUR::Bundle> > bundles ();
+
+ // control events
+ void handle_control_event(Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state);
- void notify_record_enable_changed( Mackie::RouteSignal * );
- /// Signal handler for Route::gain_changed ( from IO )
- void notify_gain_changed( Mackie::RouteSignal *, bool force_update = true );
+ void notify_record_enable_changed(Mackie::RouteSignal *);
+ /// Signal handler for Route::gain_changed (from IO)
+ void notify_gain_changed(Mackie::RouteSignal *, bool force_update = true);
- void notify_transport_state_changed();
- // mainly to pick up punch-in and punch-out
- void notify_parameter_changed( std::string const & );
- void notify_solo_active_changed( bool );
+ void notify_transport_state_changed();
+ // mainly to pick up punch-in and punch-out
+ void notify_parameter_changed(std::string const &);
+ void notify_solo_active_changed(bool);
/// Turn timecode on and beats off, or vice versa, depending
/// on state of _timecode_type
void update_timecode_beats_led();
/// this is called to generate the midi to send in response to a button press.
/// Turn timecode on and beats off, or vice versa, depending
/// on state of _timecode_type
void update_timecode_beats_led();
/// this is called to generate the midi to send in response to a button press.
- void update_global_button( const std::string & name, Mackie::LedState );
- void update_global_led( const std::string & name, Mackie::LedState );
+ void update_global_button(const std::string & name, Mackie::LedState);
+ void update_global_led(const std::string & name, Mackie::LedState);
- // transport button handler methods from MackieButtonHandler
- virtual Mackie::LedState frm_left_press( Mackie::Button & );
- virtual Mackie::LedState frm_left_release( Mackie::Button & );
+ // transport button handler methods from MackieButtonHandler
+ virtual Mackie::LedState frm_left_press(Mackie::Button &);
+ virtual Mackie::LedState frm_left_release(Mackie::Button &);
- virtual Mackie::LedState frm_right_press( Mackie::Button & );
- virtual Mackie::LedState frm_right_release( Mackie::Button & );
+ virtual Mackie::LedState frm_right_press(Mackie::Button &);
+ virtual Mackie::LedState frm_right_release(Mackie::Button &);
- virtual Mackie::LedState stop_press( Mackie::Button & );
- virtual Mackie::LedState stop_release( Mackie::Button & );
+ virtual Mackie::LedState stop_press(Mackie::Button &);
+ virtual Mackie::LedState stop_release(Mackie::Button &);
- virtual Mackie::LedState play_press( Mackie::Button & );
- virtual Mackie::LedState play_release( Mackie::Button & );
+ virtual Mackie::LedState play_press(Mackie::Button &);
+ virtual Mackie::LedState play_release(Mackie::Button &);
- virtual Mackie::LedState record_press( Mackie::Button & );
- virtual Mackie::LedState record_release( Mackie::Button & );
+ virtual Mackie::LedState record_press(Mackie::Button &);
+ virtual Mackie::LedState record_release(Mackie::Button &);
- virtual Mackie::LedState loop_press( Mackie::Button & );
- virtual Mackie::LedState loop_release( Mackie::Button & );
+ virtual Mackie::LedState loop_press(Mackie::Button &);
+ virtual Mackie::LedState loop_release(Mackie::Button &);
- virtual Mackie::LedState punch_in_press( Mackie::Button & );
- virtual Mackie::LedState punch_in_release( Mackie::Button & );
+ virtual Mackie::LedState punch_in_press(Mackie::Button &);
+ virtual Mackie::LedState punch_in_release(Mackie::Button &);
- virtual Mackie::LedState punch_out_press( Mackie::Button & );
- virtual Mackie::LedState punch_out_release( Mackie::Button & );
+ virtual Mackie::LedState punch_out_press(Mackie::Button &);
+ virtual Mackie::LedState punch_out_release(Mackie::Button &);
- virtual Mackie::LedState home_press( Mackie::Button & );
- virtual Mackie::LedState home_release( Mackie::Button & );
+ virtual Mackie::LedState home_press(Mackie::Button &);
+ virtual Mackie::LedState home_release(Mackie::Button &);
- virtual Mackie::LedState end_press( Mackie::Button & );
- virtual Mackie::LedState end_release( Mackie::Button & );
+ virtual Mackie::LedState end_press(Mackie::Button &);
+ virtual Mackie::LedState end_release(Mackie::Button &);
- virtual Mackie::LedState rewind_press( Mackie::Button & button );
- virtual Mackie::LedState rewind_release( Mackie::Button & button );
+ virtual Mackie::LedState rewind_press(Mackie::Button & button);
+ virtual Mackie::LedState rewind_release(Mackie::Button & button);
- virtual Mackie::LedState ffwd_press( Mackie::Button & button );
- virtual Mackie::LedState ffwd_release( Mackie::Button & button );
+ virtual Mackie::LedState ffwd_press(Mackie::Button & button);
+ virtual Mackie::LedState ffwd_release(Mackie::Button & button);
- virtual Mackie::LedState left_press( Mackie::Button & );
- virtual Mackie::LedState left_release( Mackie::Button & );
+ virtual Mackie::LedState left_press(Mackie::Button &);
+ virtual Mackie::LedState left_release(Mackie::Button &);
- virtual Mackie::LedState right_press( Mackie::Button & );
- virtual Mackie::LedState right_release( Mackie::Button & );
+ virtual Mackie::LedState right_press(Mackie::Button &);
+ virtual Mackie::LedState right_release(Mackie::Button &);
- virtual Mackie::LedState channel_left_press( Mackie::Button & );
- virtual Mackie::LedState channel_left_release( Mackie::Button & );
+ virtual Mackie::LedState channel_left_press(Mackie::Button &);
+ virtual Mackie::LedState channel_left_release(Mackie::Button &);
- virtual Mackie::LedState channel_right_press( Mackie::Button & );
- virtual Mackie::LedState channel_right_release( Mackie::Button & );
+ virtual Mackie::LedState channel_right_press(Mackie::Button &);
+ virtual Mackie::LedState channel_right_release(Mackie::Button &);
- virtual Mackie::LedState clicking_press( Mackie::Button & );
- virtual Mackie::LedState clicking_release( Mackie::Button & );
+ virtual Mackie::LedState clicking_press(Mackie::Button &);
+ virtual Mackie::LedState clicking_release(Mackie::Button &);
- virtual Mackie::LedState global_solo_press( Mackie::Button & );
- virtual Mackie::LedState global_solo_release( Mackie::Button & );
+ virtual Mackie::LedState global_solo_press(Mackie::Button &);
+ virtual Mackie::LedState global_solo_release(Mackie::Button &);
- virtual Mackie::LedState marker_press( Mackie::Button & );
- virtual Mackie::LedState marker_release( Mackie::Button & );
+ virtual Mackie::LedState marker_press(Mackie::Button &);
+ virtual Mackie::LedState marker_release(Mackie::Button &);
- virtual Mackie::LedState drop_press( Mackie::Button & );
- virtual Mackie::LedState drop_release( Mackie::Button & );
+ virtual Mackie::LedState drop_press(Mackie::Button &);
+ virtual Mackie::LedState drop_release(Mackie::Button &);
- virtual Mackie::LedState save_press( Mackie::Button & );
- virtual Mackie::LedState save_release( Mackie::Button & );
+ virtual Mackie::LedState save_press(Mackie::Button &);
+ virtual Mackie::LedState save_release(Mackie::Button &);
- virtual Mackie::LedState timecode_beats_press( Mackie::Button & );
- virtual Mackie::LedState timecode_beats_release( Mackie::Button & );
+ virtual Mackie::LedState timecode_beats_press(Mackie::Button &);
+ virtual Mackie::LedState timecode_beats_release(Mackie::Button &);
- virtual Mackie::LedState zoom_press( Mackie::Button & );
- virtual Mackie::LedState zoom_release( Mackie::Button & );
+ virtual Mackie::LedState zoom_press(Mackie::Button &);
+ virtual Mackie::LedState zoom_release(Mackie::Button &);
- virtual Mackie::LedState scrub_press( Mackie::Button & );
- virtual Mackie::LedState scrub_release( Mackie::Button & );
+ virtual Mackie::LedState scrub_press(Mackie::Button &);
+ virtual Mackie::LedState scrub_release(Mackie::Button &);
/// Only for use by JogWheel
const Mackie::SurfacePort & mcu_port() const;
Mackie::SurfacePort & mcu_port();
/// Only for use by JogWheel
const Mackie::SurfacePort & mcu_port() const;
Mackie::SurfacePort & mcu_port();
-
- // connects global (not strip) signals from the Session to here
- // so the surface can be notified of changes from the other UIs.
- void connect_session_signals();
-
- // set all controls to their zero position
+
+ // connects global (not strip) signals from the Session to here
+ // so the surface can be notified of changes from the other UIs.
+ void connect_session_signals();
+
+ // set all controls to their zero position
- Fetch the set of routes to be considered for control by the
- surface. Excluding master, hidden and control routes, and inactive routes
+ Fetch the set of routes to be considered for control by the
+ surface. Excluding master, hidden and control routes, and inactive routes
- // return which of the ports a particular route_table
- // index belongs to
- Mackie::MackiePort & port_for_id( uint32_t index );
+ // return which of the ports a particular route_table
+ // index belongs to
+ Mackie::MackiePort & port_for_id(uint32_t index);
- Handle a button press for the control and return whether
- the corresponding light should be on or off.
+ Handle a button press for the control and return whether
+ the corresponding light should be on or off.
- bool handle_strip_button( Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route> );
-
- /// thread started. Calls monitor_work.
- static void* _monitor_work (void* arg);
-
- /// Polling midi port(s) for incoming messages
- void* monitor_work ();
-
- /// rebuild the set of ports for this surface
- void update_ports();
-
- /// Returns true if there is pending data, false otherwise
- bool poll_ports();
-
- /// Trigger the MIDI::Parser
- void read_ports();
+ bool handle_strip_button(Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route>);
*/
void poll_session_data();
// called from poll_automation to figure out which automations need to be sent
*/
void poll_session_data();
// called from poll_automation to figure out which automations need to be sent
- std::string format_bbt_timecode (ARDOUR::nframes_t now_frame );
- std::string format_timecode_timecode (ARDOUR::nframes_t now_frame );
+ std::string format_bbt_timecode (ARDOUR::nframes_t now_frame);
+ std::string format_timecode_timecode (ARDOUR::nframes_t now_frame);
- notification that the port is about to start it's init sequence.
- We must make sure that before this exits, the port is being polled
- for new data.
+ notification that the port is about to start it's init sequence.
+ We must make sure that before this exits, the port is being polled
+ for new data.
boost::shared_ptr<ARDOUR::Route> master_route();
Mackie::Strip & master_strip();
private:
boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
boost::shared_ptr<ARDOUR::Route> master_route();
Mackie::Strip & master_strip();
private:
boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
/// Sometimes the real port goes away, and we want to contain the breakage
Mackie::DummyPort _dummy_port;
/// Sometimes the real port goes away, and we want to contain the breakage
Mackie::DummyPort _dummy_port;
- /// Protects set_active, and allows waiting on the poll thread
- Glib::Cond update_cond;
-
- // because sigc::trackable doesn't seem to be working
- std::vector<sigc::connection> _connections;
- std::back_insert_iterator<std::vector<sigc::connection> > connections_back;
-
- /// The representation of the physical controls on the surface.
- Mackie::Surface * _surface;
+ PBD::ScopedConnectionList session_connections;
+ PBD::ScopedConnectionList port_connections;
+ PBD::ScopedConnectionList route_connections;
- /// If a port is opened or closed, this will be
- /// true until the port configuration is updated;
- bool _ports_changed;
-
- bool _polling;
- struct pollfd * pfd;
- int nfds;
+ /// The representation of the physical controls on the surface.
+ Mackie::Surface * _surface;
// last written timecode string
std::string _timecode_last;
// Which timecode are we displaying? BBT or Timecode
ARDOUR::AnyTime::Type _timecode_type;
// last written timecode string
std::string _timecode_last;
// Which timecode are we displaying? BBT or Timecode
ARDOUR::AnyTime::Type _timecode_type;