+ ARDOUR::AnyTime::Type _timecode_type;
+ // Bundle to represent our input ports
+ boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
+ // Bundle to represent our output ports
+ boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
+ void* _gui;
+ bool _zoom_mode;
+ bool _scrub_mode;
+ bool _flip_mode;
+ ViewMode _view_mode;
+ int _current_selected_track;
+ int _modifier_state;
+ PortSources port_sources;
+ ButtonMap button_map;
+
+ void create_surfaces ();
+ void port_connected_or_disconnected (std::string, std::string, bool);
+ bool periodic();
+ void build_gui ();
+ bool midi_input_handler (Glib::IOCondition ioc, MIDI::Port* port);
+ void clear_ports ();
+ void force_special_route_to_strip (boost::shared_ptr<ARDOUR::Route> r, uint32_t surface, uint32_t strip_number);
+ void build_button_map ();
+
+ void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr);
+
+
+ /* BUTTON HANDLING */
+
+ typedef std::set<uint32_t> DownButtonList;
+ typedef std::map<ARDOUR::AutomationType,DownButtonList> DownButtonMap;
+ DownButtonMap _down_buttons;
+ DownButtonList _down_select_buttons;
+
+ void pull_route_range (DownButtonList&, ARDOUR::RouteList&);
+
+ /* implemented button handlers */
+ Mackie::LedState frm_left_press(Mackie::Button &);
+ Mackie::LedState frm_left_release(Mackie::Button &);
+ Mackie::LedState frm_right_press(Mackie::Button &);
+ Mackie::LedState frm_right_release(Mackie::Button &);
+ Mackie::LedState stop_press(Mackie::Button &);
+ Mackie::LedState stop_release(Mackie::Button &);
+ Mackie::LedState play_press(Mackie::Button &);
+ Mackie::LedState play_release(Mackie::Button &);
+ Mackie::LedState record_press(Mackie::Button &);
+ Mackie::LedState record_release(Mackie::Button &);
+ Mackie::LedState loop_press(Mackie::Button &);
+ Mackie::LedState loop_release(Mackie::Button &);
+ Mackie::LedState punch_in_press(Mackie::Button &);
+ Mackie::LedState punch_in_release(Mackie::Button &);
+ Mackie::LedState punch_out_press(Mackie::Button &);
+ Mackie::LedState punch_out_release(Mackie::Button &);
+ Mackie::LedState home_press(Mackie::Button &);
+ Mackie::LedState home_release(Mackie::Button &);
+ Mackie::LedState end_press(Mackie::Button &);
+ Mackie::LedState end_release(Mackie::Button &);
+ Mackie::LedState rewind_press(Mackie::Button & button);
+ Mackie::LedState rewind_release(Mackie::Button & button);
+ Mackie::LedState ffwd_press(Mackie::Button & button);
+ Mackie::LedState ffwd_release(Mackie::Button & button);
+ Mackie::LedState cursor_up_press (Mackie::Button &);
+ Mackie::LedState cursor_up_release (Mackie::Button &);
+ Mackie::LedState cursor_down_press (Mackie::Button &);
+ Mackie::LedState cursor_down_release (Mackie::Button &);
+ Mackie::LedState cursor_left_press (Mackie::Button &);
+ Mackie::LedState cursor_left_release (Mackie::Button &);
+ Mackie::LedState cursor_right_press (Mackie::Button &);
+ Mackie::LedState cursor_right_release (Mackie::Button &);
+ Mackie::LedState left_press(Mackie::Button &);
+ Mackie::LedState left_release(Mackie::Button &);
+ Mackie::LedState right_press(Mackie::Button &);
+ Mackie::LedState right_release(Mackie::Button &);
+ Mackie::LedState channel_left_press(Mackie::Button &);
+ Mackie::LedState channel_left_release(Mackie::Button &);
+ Mackie::LedState channel_right_press(Mackie::Button &);
+ Mackie::LedState channel_right_release(Mackie::Button &);
+ Mackie::LedState clicking_press(Mackie::Button &);
+ Mackie::LedState clicking_release(Mackie::Button &);
+ Mackie::LedState global_solo_press(Mackie::Button &);
+ Mackie::LedState global_solo_release(Mackie::Button &);
+ Mackie::LedState marker_press(Mackie::Button &);
+ Mackie::LedState marker_release(Mackie::Button &);
+ Mackie::LedState save_press(Mackie::Button &);
+ Mackie::LedState save_release(Mackie::Button &);
+ Mackie::LedState timecode_beats_press(Mackie::Button &);
+ Mackie::LedState timecode_beats_release(Mackie::Button &);
+ Mackie::LedState zoom_press(Mackie::Button &);
+ Mackie::LedState zoom_release(Mackie::Button &);
+ Mackie::LedState scrub_press(Mackie::Button &);
+ Mackie::LedState scrub_release(Mackie::Button &);
+ Mackie::LedState undo_press (Mackie::Button &);
+ Mackie::LedState undo_release (Mackie::Button &);
+ Mackie::LedState redo_press (Mackie::Button &);
+ Mackie::LedState redo_release (Mackie::Button &);
+ Mackie::LedState shift_press (Mackie::Button &);
+ Mackie::LedState shift_release (Mackie::Button &);
+ Mackie::LedState option_press (Mackie::Button &);
+ Mackie::LedState option_release (Mackie::Button &);
+ Mackie::LedState control_press (Mackie::Button &);
+ Mackie::LedState control_release (Mackie::Button &);
+ Mackie::LedState cmd_alt_press (Mackie::Button &);
+ Mackie::LedState cmd_alt_release (Mackie::Button &);
+
+ Mackie::LedState io_press (Mackie::Button &);
+ Mackie::LedState io_release (Mackie::Button &);
+ Mackie::LedState sends_press (Mackie::Button &);
+ Mackie::LedState sends_release (Mackie::Button &);
+ Mackie::LedState pan_press (Mackie::Button &);
+ Mackie::LedState pan_release (Mackie::Button &);
+ Mackie::LedState plugin_press (Mackie::Button &);
+ Mackie::LedState plugin_release (Mackie::Button &);
+ Mackie::LedState eq_press (Mackie::Button &);
+ Mackie::LedState eq_release (Mackie::Button &);
+ Mackie::LedState dyn_press (Mackie::Button &);
+ Mackie::LedState dyn_release (Mackie::Button &);
+ Mackie::LedState flip_press (Mackie::Button &);
+ Mackie::LedState flip_release (Mackie::Button &);
+ Mackie::LedState edit_press (Mackie::Button &);
+ Mackie::LedState edit_release (Mackie::Button &);
+ Mackie::LedState name_value_press (Mackie::Button &);
+ Mackie::LedState name_value_release (Mackie::Button &);
+ Mackie::LedState F1_press (Mackie::Button &);
+ Mackie::LedState F1_release (Mackie::Button &);
+ Mackie::LedState F2_press (Mackie::Button &);
+ Mackie::LedState F2_release (Mackie::Button &);
+ Mackie::LedState F3_press (Mackie::Button &);
+ Mackie::LedState F3_release (Mackie::Button &);
+ Mackie::LedState F4_press (Mackie::Button &);
+ Mackie::LedState F4_release (Mackie::Button &);
+ Mackie::LedState F5_press (Mackie::Button &);
+ Mackie::LedState F5_release (Mackie::Button &);
+ Mackie::LedState F6_press (Mackie::Button &);
+ Mackie::LedState F6_release (Mackie::Button &);
+ Mackie::LedState F7_press (Mackie::Button &);
+ Mackie::LedState F7_release (Mackie::Button &);
+ Mackie::LedState F8_press (Mackie::Button &);
+ Mackie::LedState F8_release (Mackie::Button &);
+ Mackie::LedState F9_press (Mackie::Button &);
+ Mackie::LedState F9_release (Mackie::Button &);
+ Mackie::LedState F10_press (Mackie::Button &);
+ Mackie::LedState F10_release (Mackie::Button &);
+ Mackie::LedState F11_press (Mackie::Button &);
+ Mackie::LedState F11_release (Mackie::Button &);
+ Mackie::LedState F12_press (Mackie::Button &);
+ Mackie::LedState F12_release (Mackie::Button &);
+ Mackie::LedState F13_press (Mackie::Button &);
+ Mackie::LedState F13_release (Mackie::Button &);
+ Mackie::LedState F14_press (Mackie::Button &);
+ Mackie::LedState F14_release (Mackie::Button &);
+ Mackie::LedState F15_press (Mackie::Button &);
+ Mackie::LedState F15_release (Mackie::Button &);
+ Mackie::LedState F16_press (Mackie::Button &);
+ Mackie::LedState F16_release (Mackie::Button &);
+ Mackie::LedState on_press (Mackie::Button &);
+ Mackie::LedState on_release (Mackie::Button &);
+ Mackie::LedState rec_ready_press (Mackie::Button &);
+ Mackie::LedState rec_ready_release (Mackie::Button &);
+ Mackie::LedState touch_press (Mackie::Button &);
+ Mackie::LedState touch_release (Mackie::Button &);
+ Mackie::LedState enter_press (Mackie::Button &);
+ Mackie::LedState enter_release (Mackie::Button &);
+ Mackie::LedState cancel_press (Mackie::Button &);
+ Mackie::LedState cancel_release (Mackie::Button &);
+ Mackie::LedState mixer_press (Mackie::Button &);
+ Mackie::LedState mixer_release (Mackie::Button &);
+ Mackie::LedState user_a_press (Mackie::Button &);
+ Mackie::LedState user_a_release (Mackie::Button &);
+ Mackie::LedState user_b_press (Mackie::Button &);
+ Mackie::LedState user_b_release (Mackie::Button &);
+ Mackie::LedState fader_touch_press (Mackie::Button &);
+ Mackie::LedState fader_touch_release (Mackie::Button &);
+
+ Mackie::LedState snapshot_press (Mackie::Button&);
+ Mackie::LedState snapshot_release (Mackie::Button&);
+ Mackie::LedState read_press (Mackie::Button&);
+ Mackie::LedState read_release (Mackie::Button&);
+ Mackie::LedState write_press (Mackie::Button&);
+ Mackie::LedState write_release (Mackie::Button&);
+ Mackie::LedState fdrgroup_press (Mackie::Button&);
+ Mackie::LedState fdrgroup_release (Mackie::Button&);
+ Mackie::LedState clearsolo_press (Mackie::Button&);
+ Mackie::LedState clearsolo_release (Mackie::Button&);
+ Mackie::LedState track_press (Mackie::Button&);
+ Mackie::LedState track_release (Mackie::Button&);
+ Mackie::LedState send_press (Mackie::Button&);
+ Mackie::LedState send_release (Mackie::Button&);
+ Mackie::LedState miditracks_press (Mackie::Button&);
+ Mackie::LedState miditracks_release (Mackie::Button&);
+ Mackie::LedState inputs_press (Mackie::Button&);
+ Mackie::LedState inputs_release (Mackie::Button&);
+ Mackie::LedState audiotracks_press (Mackie::Button&);
+ Mackie::LedState audiotracks_release (Mackie::Button&);
+ Mackie::LedState audioinstruments_press (Mackie::Button&);
+ Mackie::LedState audioinstruments_release (Mackie::Button&);
+ Mackie::LedState aux_press (Mackie::Button&);
+ Mackie::LedState aux_release (Mackie::Button&);
+ Mackie::LedState busses_press (Mackie::Button&);
+ Mackie::LedState busses_release (Mackie::Button&);
+ Mackie::LedState outputs_press (Mackie::Button&);
+ Mackie::LedState outputs_release (Mackie::Button&);
+ Mackie::LedState user_press (Mackie::Button&);
+ Mackie::LedState user_release (Mackie::Button&);
+ Mackie::LedState trim_press (Mackie::Button&);
+ Mackie::LedState trim_release (Mackie::Button&);
+ Mackie::LedState latch_press (Mackie::Button&);
+ Mackie::LedState latch_release (Mackie::Button&);
+ Mackie::LedState grp_press (Mackie::Button&);
+ Mackie::LedState grp_release (Mackie::Button&);
+ Mackie::LedState nudge_press (Mackie::Button&);
+ Mackie::LedState nudge_release (Mackie::Button&);
+ Mackie::LedState drop_press (Mackie::Button&);
+ Mackie::LedState drop_release (Mackie::Button&);
+ Mackie::LedState replace_press (Mackie::Button&);
+ Mackie::LedState replace_release (Mackie::Button&);
+ Mackie::LedState click_press (Mackie::Button&);
+ Mackie::LedState click_release (Mackie::Button&);
+ Mackie::LedState view_press (Mackie::Button&);
+ Mackie::LedState view_release (Mackie::Button&);