- /* unimplemented button handlers */
-
- Mackie::LedState io_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState io_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState sends_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState sends_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState pan_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState pan_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState plugin_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState plugin_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState eq_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState eq_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState dyn_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState dyn_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState flip_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState flip_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState edit_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState edit_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState name_value_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState name_value_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F1_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F1_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F2_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F2_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F3_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F3_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F4_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F4_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F5_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F5_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F6_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F6_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F7_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F7_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F8_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F8_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F9_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F9_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F10_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F10_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F11_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F11_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F12_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F12_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F13_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F13_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F14_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F14_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F15_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F15_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F16_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState F16_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState shift_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState shift_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState option_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState option_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState control_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState control_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState cmd_alt_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState cmd_alt_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState on_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState on_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState rec_ready_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState rec_ready_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState snapshot_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState snapshot_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState touch_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState touch_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState enter_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState enter_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState cancel_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState cancel_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState mixer_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState mixer_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState user_a_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState user_a_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState user_b_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState user_b_release (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState fader_touch_press (Mackie::Button &) { return Mackie::off; }
- Mackie::LedState fader_touch_release (Mackie::Button &) { return Mackie::off; }
-
-
- /// This is the main MCU port, ie not an extender port
- /// Only for use by JogWheel
- const Mackie::SurfacePort & mcu_port() const;
- Mackie::SurfacePort & mcu_port();
- ARDOUR::Session & get_session() { return *session; }
-
- void add_in_use_timeout (Mackie::SurfacePort& port, Mackie::Control& in_use_control, Mackie::Control* touch_control);
-
- protected:
- // create instances of MackiePort, depending on what's found in ardour.rc
- void create_ports();
-
- // shut down the surface
- void close();
-
- // create the Surface object, with the correct number
- // of strips for the currently connected ports and
- // hook up the control event notification
- void initialize_surface();
-
- // This sets up the notifications and sets the
- // controls to the correct values
- void update_surface();
-
- // connects global (not strip) signals from the Session to here
- // so the surface can be notified of changes from the other UIs.
- void connect_session_signals();
-
- // set all controls to their zero position
- void zero_all();
-
- /**
- Fetch the set of routes to be considered for control by the
- surface. Excluding master, hidden and control routes, and inactive routes
- */
- typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
- Sorted get_sorted_routes();
-
- // bank switching
- void switch_banks(int initial);
- void prev_track();
- void next_track();
-
- // delete all RouteSignal objects connecting Routes to Strips
- void clear_route_signals();
-
- typedef std::vector<Mackie::RouteSignal*> RouteSignals;
- RouteSignals route_signals;
- Glib::Mutex route_signals_lock;
-
- // return which of the ports a particular route_table
- // index belongs to
- Mackie::MackiePort & port_for_id(uint32_t index);
-
- /**
- Handle a button press for the control and return whether
- the corresponding light should be on or off.
- */
- bool handle_strip_button (Mackie::SurfacePort &, Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route>);
-
- void add_port (MIDI::Port &, MIDI::Port &, int number, Mackie::MackiePort::port_type_t);
-
- // called from poll_automation to figure out which automations need to be sent
- void update_automation(Mackie::RouteSignal &);
-
- // also called from poll_automation to update timecode display
- void update_timecode_display();
-
- std::string format_bbt_timecode (ARDOUR::framepos_t now_frame);
- std::string format_timecode_timecode (ARDOUR::framepos_t now_frame);
-
- /**
- notification that the port is about to start it's init sequence.
- We must make sure that before this exits, the port is being polled
- for new data.
- */
- void handle_port_init(Mackie::SurfacePort *);
-
- /// notification from a MackiePort that it's now active
- void handle_port_active(Mackie::SurfacePort *);
-
- /// notification from a MackiePort that it's now inactive
- void handle_port_inactive(Mackie::SurfacePort *);
-
- boost::shared_ptr<ARDOUR::Route> master_route();
- Mackie::Strip & master_strip();
-
- void do_request (MackieControlUIRequest*);
- int stop ();
-
- void thread_init ();
-
- private:
-
- void port_connected_or_disconnected (std::string, std::string, bool);
- bool control_in_use_timeout (Mackie::SurfacePort*, Mackie::Control *, Mackie::Control *);
-
- bool periodic();
- sigc::connection periodic_connection;
-
- boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
-
- static const char * default_port_name;
-
- /// The Midi port(s) connected to the units
- typedef std::vector<Mackie::MackiePort*> MackiePorts;
- MackiePorts _ports;
-
- /// Sometimes the real port goes away, and we want to contain the breakage
- Mackie::DummyPort _dummy_port;
-
- /// The initial remote_id of the currently switched in bank.
- uint32_t _current_initial_bank;
-
- /// protects the port list
- Glib::Mutex update_mutex;
-
- PBD::ScopedConnectionList audio_engine_connections;
- PBD::ScopedConnectionList session_connections;
- PBD::ScopedConnectionList port_connections;
- PBD::ScopedConnectionList route_connections;
-
- /// The representation of the physical controls on the surface.
- Mackie::Surface * _surface;
-
- bool _transport_previously_rolling;
-
- // timer for two quick marker left presses
- Mackie::Timer _frm_left_last;
-
- Mackie::JogWheel _jog_wheel;
-
- // last written timecode string
- std::string _timecode_last;
-
- // Which timecode are we displaying? BBT or Timecode
- ARDOUR::AnyTime::Type _timecode_type;
-
- // Bundle to represent our input ports
- boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
- // Bundle to represent our output ports
- boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
-
- void build_gui ();
- void* _gui;