+ _modifier_state &= ~MODIFIER_NUDGE;
+
+ /* XXX these action names are stupid, because the action can affect
+ * regions, markers or the playhead depending on selection state.
+ */
+
+ if (main_modifier_state() & MODIFIER_SHIFT) {
+ access_action ("Region/nudge-backward");
+ } else {
+ access_action ("Region/nudge-forward");
+ }
+
+ return off;