-public:
- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
- */
- SoundAsset (
- std::vector<std::string> const & files,
- std::string directory,
- std::string mxf_name,
- boost::signals2::signal<void (float)>* progress,
- int fps,
- int intrinsic_duration,
- MXFMetadata const & metadata = MXFMetadata ()
- );