/* Now we can create the sound asset using these files */
boost::shared_ptr<libdcp::SoundAsset> sound_asset (
- new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48, false)
+ new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48, 0, false)
);
/* Now that we have the assets, we can create a Reel to put them in and add it to the CPL */