When creating the object we specify the sampling rate (48kHz) and the number of channels (2).
*/
auto sound_asset = std::make_shared<dcp::SoundAsset>(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::Standard::SMPTE);
- /* Here we must also say which of our channels will have "real" sound data in them */
- std::vector<dcp::Channel> active_channels;
- active_channels.push_back(dcp::Channel::LEFT);
- active_channels.push_back(dcp::Channel::RIGHT);
- auto sound_writer = sound_asset->start_write("DCP/sound.mxf", active_channels);
+ auto sound_writer = sound_asset->start_write("DCP/sound.mxf");
/* Write some sine waves */
std::array<float, 48000> left;