play_selection_button.unset_active_state ();
roll_button.unset_active_state ();
stop_button.set_active_state (Gtkmm2ext::ExplicitActive);
+ layered_button.set_sensitive (false);
return;
}
roll_button.set_active (true);
play_selection_button.set_active (true);
}
+ layered_button.set_sensitive (!_session->actively_recording ());
stop_button.set_active (false);
} else {
+ layered_button.set_sensitive (true);
stop_button.set_active (true);
roll_button.set_active (false);
play_selection_button.set_active (false);