/* we like keyboards */
- keyboard = new ArdourKeyboard;
+ keyboard = new ArdourKeyboard(*this);
XMLNode* node = ARDOUR_UI::instance()->keyboard_settings();
if (node) {
if (_session) {
_session->request_locate (0);
-
/* force displayed area in editor to start no matter
what "follow playhead" setting is.
*/
void
ARDOUR_UI::write_buffer_stats ()
{
-
std::ofstream fout;
struct tm tm;
char buf[64];