connect_dependents_to_session (s);
+ /* listen to clock mode changes. don't do this earlier because otherwise as the clocks
+ restore their modes or are explicitly set, we will cause the "new" mode to be saved
+ back to the session XML ("extra") state.
+ */
+
+ AudioClock::ModeChanged.connect (mem_fun (*this, &ARDOUR_UI::store_clock_modes));
+
start_clocking ();
start_blinking ();