act = ActionManager::register_toggle_action (common_actions, X_("KeepTearoffs"), _("Show Toolbars"), mem_fun (*this, &ARDOUR_UI::toggle_keep_tearoffs));
ActionManager::session_sensitive_actions.push_back (act);
+if (Profile->get_mixbus())
ActionManager::register_action (common_actions, X_("show-ui-prefs"), _("Show more UI preferences"), sigc::mem_fun (*this, &ARDOUR_UI::show_ui_prefs));
ActionManager::register_toggle_action (common_actions, X_("toggle-mixer"), S_("Window|Mixer"), sigc::mem_fun(*this, &ARDOUR_UI::toggle_mixer_window));
/** TRANSLATORS: This is `Manual' in the sense of an instruction book that tells a user how to use Ardour */
ActionManager::register_action (common_actions, X_("Manual"), S_("Help|Manual"), mem_fun(*this, &ARDOUR_UI::launch_manual));
ActionManager::register_action (common_actions, X_("Reference"), _("Reference"), mem_fun(*this, &ARDOUR_UI::launch_reference));
+ ActionManager::register_action (common_actions, X_("Tracker"), _("Report A Bug"), mem_fun(*this, &ARDOUR_UI::launch_tracker));
+ ActionManager::register_action (common_actions, X_("Cheat_Sheet"), _("Cheat Sheet"), mem_fun(*this, &ARDOUR_UI::launch_cheat_sheet));
+ ActionManager::register_action (common_actions, X_("Website"), _("Ardour Website"), mem_fun(*this, &ARDOUR_UI::launch_website));
+ ActionManager::register_action (common_actions, X_("Website_Dev"), _("Ardour Development"), mem_fun(*this, &ARDOUR_UI::launch_website_dev));
+ ActionManager::register_action (common_actions, X_("Forums"), _("User Forums"), mem_fun(*this, &ARDOUR_UI::launch_forums));
+ ActionManager::register_action (common_actions, X_("Howto_Report"), _("How to report a bug"), mem_fun(*this, &ARDOUR_UI::launch_howto_report));
act = ActionManager::register_action (common_actions, X_("Save"), _("Save"), sigc::bind (sigc::mem_fun(*this, &ARDOUR_UI::save_state), string(""), false));
ActionManager::session_sensitive_actions.push_back (act);
act = ActionManager::register_action (transport_actions, X_("Loop"), _("Play Loop Range"), sigc::mem_fun(*this, &ARDOUR_UI::toggle_session_auto_loop));
ActionManager::session_sensitive_actions.push_back (act);
ActionManager::transport_sensitive_actions.push_back (act);
- act = ActionManager::register_action (transport_actions, X_("PlaySelection"), _("Play Selected Range"), sigc::mem_fun(*this, &ARDOUR_UI::transport_play_selection));
+ act = ActionManager::register_action (transport_actions, X_("PlaySelection"), _("Play Selection"), sigc::mem_fun(*this, &ARDOUR_UI::transport_play_selection));
ActionManager::session_sensitive_actions.push_back (act);
ActionManager::transport_sensitive_actions.push_back (act);
act = ActionManager::register_action (transport_actions, X_("PlayPreroll"), _("Play Selection w/Preroll"), sigc::mem_fun(*this, &ARDOUR_UI::transport_play_preroll));
Config->save_state();
- if (ui_config->dirty()) {
- ui_config->save_state ();
- }
+ ui_config->save_state ();
XMLNode& enode (static_cast<Stateful*>(editor)->get_state());
XMLNode& mnode (mixer->get_state());