is to cut down on the nasty compile times for these classes.
*/
+#include "gtkmm2ext/keyboard.h"
+
#include "actions.h"
#include "ardour_ui.h"
#include "mixer_ui.h"
{
try {
mixer = Mixer_UI::instance ();
+ mixer->StateChange.connect (sigc::mem_fun (*this, &ARDOUR_UI::tabbable_state_change));
}
catch (failed_constructor& err) {
return -1;
}
- mixer->signal_window_state_event().connect (sigc::bind (sigc::mem_fun (*this, &ARDOUR_UI::main_window_state_event_handler), false));
+ // mixer->signal_event().connect (sigc::bind (sigc::ptr_fun (&Gtkmm2ext::Keyboard::catch_user_event_for_pre_dialog_focus), mixer));
return 0;
}
return -1;
}
- meterbridge->signal_window_state_event().connect (sigc::bind (sigc::mem_fun (*this, &ARDOUR_UI::main_window_state_event_handler), false));
-
return 0;
}