#include <gtkmm2ext/doi.h>
#include "ardour_window.h"
+#include "ardour_ui.h"
#include "keyboard.h"
+#include "utils.h"
using namespace std;
using namespace Gtk;
ArdourWindow::~ArdourWindow ()
{
+ WM::Manager::instance().remove (proxy);
+}
+
+bool
+ArdourWindow::on_key_press_event (GdkEventKey* ev)
+{
+ return relay_key_press (ev, this);
}
bool
Window::on_unmap ();
}
+bool
+ArdourWindow::on_delete_event (GdkEventAny*)
+{
+ return false;
+}
+
void
ArdourWindow::init ()
{
(a) utility & dialog windows are considered to be part of the same level
(b) they will float above normal windows without any particular effort
+ (c) present()-ing them will make a utility float over a dialog or
+ vice versa.
*/
- set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
+ if (ARDOUR_UI::instance()->config()->get_all_floating_windows_are_dialogs()) {
+ set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
+ } else {
+ set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
+ }
+
+ Gtk::Window* parent = WM::Manager::instance().transient_parent();
+
+ if (parent) {
+ set_transient_for (*parent);
+ }
+
+ ARDOUR_UI::CloseAllDialogs.connect (sigc::mem_fun (*this, &ArdourWindow::hide));
+
+ proxy = new WM::ProxyTemporary (get_title(), this);
+ WM::Manager::instance().register_window (proxy);
}