#include <sys/time.h>
#include <gtkmm/button.h>
+#include <gtkmm/comboboxtext.h>
#include <gdk/gdkquartz.h>
#include "pbd/convert.h"
#include "gui_thread.h"
#include "processor_box.h"
+// yes, yes we know (see wscript for various available OSX compat modes)
+#if defined (__clang__)
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wdeprecated-declarations"
+#endif
+
#include "CAAudioUnit.h"
#include "CAComponent.h"
+#if defined (__clang__)
+# pragma clang diagnostic pop
+#endif
+
#import <AudioUnit/AUCocoaUIView.h>
#import <CoreAudioKit/AUGenericView.h>
#import <objc/runtime.h>
+
+#ifndef __ppc__
#include <dispatch/dispatch.h>
+#endif
#undef Marker
#include "keyboard.h"
#include "utils.h"
#include "public_editor.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
#include "gtk2ardour-config.h"
using namespace PBD;
vector<string> AUPluginUI::automation_mode_strings;
-bool AUPluginUI::idle_meter_needed = true;
-int64_t AUPluginUI::last_idle = 0;
+int64_t AUPluginUI::last_timer = 0;
+bool AUPluginUI::timer_needed = true;
+CFRunLoopTimerRef AUPluginUI::cf_timer;
+sigc::connection AUPluginUI::timer_connection;
static const gchar* _automation_mode_strings[] = {
X_("Manual"),
NSArray* subviews = [view subviews];
unsigned long cnt = [subviews count];
+ if (depth == 0) {
+ NSView* su = [view superview];
+ if (su) {
+ NSRect sf = [su frame];
+ cerr << " PARENT view " << su << " @ " << sf.origin.x << ", " << sf.origin.y
+ << ' ' << sf.size.width << " x " << sf.size.height
+ << endl;
+ }
+ }
+
for (int d = 0; d < depth; d++) {
cerr << '\t';
}
}
}
-static IMP original_nsview_draw_rect;
+/* This deeply hacky block of code exists for a rather convoluted reason.
+ *
+ * The proximal reason is that there are plugins (such as XLN's Addictive Drums
+ * 2) which redraw their GUI/editor windows using a timer, and use a drawing
+ * technique that on Retina displays ends up calling arg32_image_mark_RGB32, a
+ * function that for some reason (probably byte-swapping or pixel-doubling) is
+ * many times slower than the function used on non-Retina displays.
+ *
+ * We are not the first people to discover the problem with
+ * arg32_image_mark_RGB32.
+ *
+ * Justin Fraenkel, the lead author of Reaper, wrote a very detailed account of
+ * the performance issues with arg32_image_mark_RGB32 here:
+ * http://www.1014.org/?article=516
+ *
+ * The problem was also seen by Robert O'Callahan (lead developer of rr, the
+ * reverse debugger) as far back as 2010:
+ * http://robert.ocallahan.org/2010/05/cglayer-performance-trap-with-isflipped_03.html
+ *
+ * In fact, it is so slow that the drawing takes up close to 100% of a single
+ * core, and the event loop that the drawing occurs in never sleeps or "idles".
+ *
+ * In AU hosts built directly on top of Cocoa, or some other toolkits, this
+ * isn't inherently a major problem - it just makes the entire GUI of the
+ * application slow.
+ *
+ * However, there is an additional problem for Ardour because GTK+ is built on
+ * top of the GDK/Quartz event loop integration. This integration is rather
+ * baroque, mostly because it was written at a time when CFRunLoop did not
+ * offer a way to wait for "input" from file descriptors (which arrived in OS X
+ * 10.5). As a result, it uses a hair-raising design involving an additional
+ * thread. This design has a major problem, which is that it effectively
+ * creates two nested run loops.
+ *
+ * The GTK+/GDK/glib one runs until it has nothing to do, at which time it
+ * calls a function to wait until there is something to do. On Linux or Windows
+ * that would involve some variant or relative of poll(2), which puts the
+ * process to sleep until there is something to do.
+ *
+ * On OS X, glib ends up calling [CFRunLoop waitForNextEventMatchingMask] which
+ * will eventually put the process to sleep, but won't do so until the
+ * CFRunLoop also has nothing to do. This includes (at least) a complete redraw
+ * cycle. If redrawing takes too long, and there are timers expired for another
+ * redraw (e.g. Addictive Drums 2, again), then the CFRunLoop will just start
+ * another redraw cycle after processing any events and other stuff.
+ *
+ * If the CFRunLoop stays busy, then it will never return to the glib
+ * level at all, thus stopping any further GTK+ level activity (events,
+ * drawing) from taking place. In short, the current (spring 2016) design of
+ * the GDK/Quartz event loop integration relies on the idea that the internal
+ * CFRunLoop will go idle, and totally breaks if this does not happen.
+ *
+ * So take a fully functional Ardour, add in XLN's Addictive Drums 2, and a
+ * Retina display, and Apple's ridiculously slow blitting code, and the
+ * CFRunLoop never goes idle. As soon as Addictive Drums starts drawing (over
+ * and over again), the GTK+ event loop stops receiving events and stops
+ * drawing.
+ *
+ * One fix for this was to run a nested GTK+ event loop iteration (or two)
+ * whenever a plugin window was redrawn. This works in the sense that the
+ * immediate issue (no GTK+ events or drawing) is fixed. But the recursive GTK+
+ * event loop causes its own (very subtle) problems too.
+ *
+ * This code takes a rather radical approach. We use Objective C's ability to
+ * swizzle object methods. Specifically, we replace [NSView displayIfNeeded]
+ * with our own version which will skip redraws of plugin windows if we tell it
+ * too. If we haven't done that, or if the redraw is of a non-plugin window,
+ * then we invoke the original displayIfNeeded method.
+ *
+ * After every 10 redraws of a given plugin GUI/editor window, we queue up a
+ * GTK/glib idle callback to measure the interval between those idle
+ * callbacks. We do this globally across all plugin windows, so if the callback
+ * is already queued, we don't requeue it.
+ *
+ * If the interval is longer than 40msec (a 25fps redraw rate), we set
+ * block_plugin_redraws to some number. Each successive call to our interposed
+ * displayIfNeeded method will (a) check this value and if non-zero (b) check
+ * if the call is for a plugin-related NSView/NSWindow. If it is, then we will
+ * skip the redisplay entirely, hopefully avoiding any calls to
+ * argb32_image_mark_RGB32 or any other slow drawing code, and thus allowing
+ * the CFRunLoop to go idle. If the value is zero or the call is for a
+ * non-plugin window, then we just invoke the "original" displayIfNeeded
+ * method.
+ *
+ * This hack adds a tiny bit of overhead onto redrawing of the entire
+ * application. But in the common case this consists of 1 conditional (the
+ * check on block_plugin_redraws, which will find it to be zero) and the
+ * invocation of the original method. Given how much work is typically done
+ * during drawing, this seems acceptable.
+ *
+ * The correct fix for this is to redesign the relationship between
+ * GTK+/GDK/glib so that a glib run loop is actually a CFRunLoop, with all
+ * GSources represented as CFRunLoopSources, without any nesting and without
+ * any additional thread. This is not a task to be undertaken lightly, and is
+ * certainly substantially more work than this was. It may never be possible to
+ * do that work in a way that could be integrated back into glib, because of
+ * the rather specific semantics and types of GSources, but it would almost
+ * certainly be possible to make it work for Ardour.
+ */
+
+static uint32_t block_plugin_redraws = 0;
+static const uint32_t minimum_redraw_rate = 30; /* frames per second */
+static const uint32_t block_plugin_redraw_count = 15; /* number of combined plugin redraws to block, if blocking */
+
+#ifdef __ppc__
+
+/* PowerPC versions of OS X do not support libdispatch, which we use below when swizzling objective C. But they also don't have Retina
+ * which is the underlying reason for this code. So just skip it on those CPUs.
+ */
+
+
+static void add_plugin_view (id view) {}
+static void remove_plugin_view (id view) {}
+
+#else
+
+static IMP original_nsview_drawIfNeeded;
static std::vector<id> plugin_views;
-static uint32_t gandalf_block = 0;
static void add_plugin_view (id view)
{
+ if (plugin_views.empty()) {
+ AUPluginUI::start_cf_timer ();
+ }
+
plugin_views.push_back (view);
- std::cerr << "Added " << view << " now have " << plugin_views.size() << endl;
+
}
static void remove_plugin_view (id view)
std::vector<id>::iterator x = find (plugin_views.begin(), plugin_views.end(), view);
if (x != plugin_views.end()) {
plugin_views.erase (x);
- std::cerr << "Removed " << view << " now have " << plugin_views.size() << endl;
}
-}
-
-static bool is_plugin_view (id view)
-{
- for (std::vector<id>::const_iterator v = plugin_views.begin(); v != plugin_views.end(); ++v) {
- /* displayIfNeeded seems to be invoked for some toplevel NSView
- * that we can't actually access. It is a superview of the
- * contentView of the NSWindow for the plugin.
- */
-
- if (view == [(*v) superview]) {
- return true;
- }
+ if (plugin_views.empty()) {
+ AUPluginUI::stop_cf_timer ();
}
- return false;
}
-int gandalf_draw (id receiver, SEL selector, NSRect rect)
+static void interposed_drawIfNeeded (id receiver, SEL selector, NSRect rect)
{
- if (gandalf_block && is_plugin_view (receiver)) {
- gandalf_block--;
+ if (block_plugin_redraws && (find (plugin_views.begin(), plugin_views.end(), receiver) != plugin_views.end())) {
+ block_plugin_redraws--;
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Plugin redraw blocked\n";
+#endif
/* YOU ... SHALL .... NOT ... DRAW!!!! */
- return 0;
+ return;
}
- return ((int(*)(id,SEL,NSRect)) original_nsview_draw_rect) (receiver, selector, rect);
+ (void) ((int (*)(id,SEL,NSRect)) original_nsview_drawIfNeeded) (receiver, selector, rect);
}
@implementation NSView (Tracking)
+ (void) load {
static dispatch_once_t once_token;
+ /* this swizzles NSView::displayIfNeeded and replaces it with
+ * interposed_drawIfNeeded(), which allows us to interpose and block
+ * the redrawing of plugin UIs when their redrawing behaviour
+ * is interfering with event loop behaviour.
+ */
+
dispatch_once (&once_token, ^{
Method target = class_getInstanceMethod ([NSView class], @selector(displayIfNeeded));
- original_nsview_draw_rect = method_setImplementation (target, (IMP) gandalf_draw);
- }
- );
+ original_nsview_drawIfNeeded = method_setImplementation (target, (IMP) interposed_drawIfNeeded);
+ });
}
@end
+#endif /* __ppc__ */
+
+/* END OF THE PLUGIN REDRAW HACK */
+
@implementation NotificationObject
- (NotificationObject*) initWithPluginUI: (AUPluginUI*) apluginui andCocoaParent: (NSWindow*) cp andTopLevelParent: (NSWindow*) tlp
, cocoa_parent (0)
, _notify (0)
, _resize_notify (0)
- , expose_cnt (0)
{
if (automation_mode_strings.empty()) {
automation_mode_strings = I18N (_automation_mode_strings);
HBox* smaller_hbox = manage (new HBox);
smaller_hbox->set_spacing (6);
+ smaller_hbox->pack_start (pin_management_button, false, false, 4);
smaller_hbox->pack_start (preset_label, false, false, 4);
smaller_hbox->pack_start (_preset_modified, false, false);
smaller_hbox->pack_start (_preset_combo, false, false);
smaller_hbox->pack_start (automation_mode_label, false, false);
smaller_hbox->pack_start (automation_mode_selector, false, false);
#endif
- smaller_hbox->pack_start (reset_button, false, false);
+ if (insert->controls().size() > 0) {
+ smaller_hbox->pack_start (reset_button, false, false);
+ }
smaller_hbox->pack_start (bypass_button, false, true);
VBox* v1_box = manage (new VBox);
low_box.signal_size_allocate ().connect (mem_fun (this, &AUPluginUI::lower_box_size_allocate));
low_box.signal_map ().connect (mem_fun (this, &AUPluginUI::lower_box_map));
low_box.signal_unmap ().connect (mem_fun (this, &AUPluginUI::lower_box_unmap));
- low_box.signal_expose_event ().connect (mem_fun (this, &AUPluginUI::lower_box_expose));
}
}
NSWindow* win = get_nswindow();
if (au_view) {
- remove_plugin_view ([win contentView]);
+ remove_plugin_view ([[win contentView] superview]);
}
#ifdef WITH_CARBON
req_height = frame.size.height;
resizable = [au_view autoresizingMask];
- std::cerr << plugin->name() << " initial frame = " << [NSStringFromRect (frame) UTF8String] << " resizable ? " << resizable << std::endl;
low_box.queue_resize ();
}
bool
-AUPluginUI::idle_meter ()
+AUPluginUI::timer_callback ()
+{
+ block_plugin_redraws = 0;
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Resume redraws after idle\n";
+#endif
+ return false;
+}
+
+void
+au_cf_timer_callback (CFRunLoopTimerRef timer, void* info)
+{
+ reinterpret_cast<AUPluginUI*> (info)->cf_timer_callback ();
+}
+
+void
+AUPluginUI::cf_timer_callback ()
{
int64_t now = ARDOUR::get_microseconds ();
- if (!last_idle) {
- last_idle = now;
- return true; /* call me again */
+ if (!last_timer || block_plugin_redraws) {
+ last_timer = now;
+ return;
}
- if ((now - last_idle) > 40000) {
- gandalf_block = 10;
- std::cerr << "Idle too slow (" << (now - last_idle) << " usecs), block plugin redraws for the next 10 plugin exposes\n";
- } else {
- std::cerr << "idle all good: elapsed was " << (now - last_idle) << endl;
+ const int64_t usecs_slop = (1400000 / minimum_redraw_rate); // 140%
+
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Timer elapsed : " << now - last_timer << std::endl;
+#endif
+
+ if ((now - last_timer) > (usecs_slop + (1000000/minimum_redraw_rate))) {
+ block_plugin_redraws = block_plugin_redraw_count;
+ timer_connection.disconnect ();
+ timer_connection = Glib::signal_timeout().connect (&AUPluginUI::timer_callback, 40);
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Timer too slow, block plugin redraws\n";
+#endif
}
- /* We've been called twice. Cancel everything for now. */
+ last_timer = now;
+}
- idle_meter_needed = true;
- last_idle = 0;
+void
+AUPluginUI::start_cf_timer ()
+{
+ if (!timer_needed) {
+ return;
+ }
- return false;
+ CFTimeInterval interval = 1.0 / (float) minimum_redraw_rate;
+
+ cf_timer = CFRunLoopTimerCreate (kCFAllocatorDefault,
+ CFAbsoluteTimeGetCurrent() + interval,
+ interval, 0, 0,
+ au_cf_timer_callback,
+ 0);
+
+ CFRunLoopAddTimer (CFRunLoopGetCurrent(), cf_timer, kCFRunLoopCommonModes);
+ timer_needed = false;
+}
+
+void
+AUPluginUI::stop_cf_timer ()
+{
+ if (timer_needed) {
+ return;
+ }
+
+ CFRunLoopRemoveTimer (CFRunLoopGetCurrent(), cf_timer, kCFRunLoopCommonModes);
+ timer_needed = true;
+ last_timer = 0;
}
void
* NSView, resulting in a reentrant call to the FrameDidChange
* handler (this method). Ignore this reentrant call.
*/
+#ifdef AU_DEBUG_PRINT
std::cerr << plugin->name() << " re-entrant call to cocoa_view_resized, ignored\n";
+#endif
return;
}
NSRect new_frame = [au_view frame];
- std::cerr << "Plugin " << plugin->name() << " requested update (prs now = " << plugin_requested_resize << ")\n";
- std::cerr << "\tAU NSView frame : " << [ NSStringFromRect (new_frame) UTF8String] << std::endl;
- std::cerr << "\tlast au frame : " << [ NSStringFromRect (last_au_frame) UTF8String] << std::endl;
-
/* from here on, we know that we've been called because the plugin
* decided to change the NSView frame itself.
*/
windowFrame.size.height += dy;
windowFrame.size.width += dx;
- std::cerr << "\tChange size by " << dx << " x " << dy << std::endl;
-
NSUInteger old_auto_resize = [au_view autoresizingMask];
/* Some stupid AU Views change the origin of the original AU View when
if (last_au_frame.origin.x != new_frame.origin.x ||
last_au_frame.origin.y != new_frame.origin.y) {
new_frame.origin = last_au_frame.origin;
- std::cerr << "Move AU NSView origin back to "
- << new_frame.origin.x << ", " << new_frame.origin.y
- << std::endl;
[au_view setFrame:new_frame];
/* also be sure to redraw the topbox because this can
also go wrong.
*/
top_box.queue_draw ();
- } else {
- std::cerr << "No need to move origin, last au origin " << [NSStringFromPoint(last_au_frame.origin) UTF8String]
- << " == new au origin " << [NSStringFromPoint(new_frame.origin) UTF8String]
- << std::endl;
}
- /* this resizes the window. it will eventually trigger a new
- * size_allocate event/callback, and we'll end up in
- * ::update_view_size(). We want to stop that from doing anything,
- * because we've already resized the window to fit the new new view,
- * so there's no need to actually update the view size again.
- */
-
/* We resize the window using Cocoa. We can't use GTK mechanisms
* because of this:
*
[window setFrame:windowFrame display:1];
[au_view setAutoresizingMask:old_auto_resize];
- /* keep a copy of the size of the AU NSView. We didn't set - the plugin did */
+ /* keep a copy of the size of the AU NSView. We didn't set it - the plugin did */
last_au_frame = new_frame;
req_width = new_frame.size.width;
req_height = new_frame.size.height;
NSView* view = gdk_quartz_window_get_nsview (low_box.get_window()->gobj());
[view addSubview:au_view];
- add_plugin_view ([win contentView]);
+ /* despite the fact that the documentation says that [NSWindow
+ contentView] is the highest "accessible" NSView in an NSWindow, when
+ the redraw cycle is executed, displayIfNeeded is actually executed
+ on the parent of the contentView. To provide a marginal speedup when
+ checking if a given redraw is for a plugin, use this "hidden" NSView
+ to identify the plugin, so that we do not have to call [superview]
+ every time in interposed_drawIfNeeded().
+ */
+ add_plugin_view ([[win contentView] superview]);
/* this moves the AU NSView down and over to provide a left-hand margin
* and to clear the Ardour "task bar" (with plugin preset mgmt buttons,
void
AUPluginUI::lower_box_size_allocate (Gtk::Allocation& allocation)
{
- std::cerr << "lower box size reallocated to " << allocation.get_width() << " x " << allocation.get_height() << std::endl;
update_view_size ();
}
-bool
-AUPluginUI::lower_box_expose (GdkEventExpose* event)
-{
- std::cerr << "lower box expose: " << event->area.x << ", " << event->area.y
- << ' '
- << event->area.width << " x " << event->area.height
- << " ALLOC "
- << low_box.get_allocation().get_width() << " x " << low_box.get_allocation().get_height()
- << std::endl;
-
- ++expose_cnt;
-
- if (!(expose_cnt % 10)) {
- /* every 100 exposes, check how frequently idle is being called */
- if (idle_meter_needed) {
- Glib::signal_idle().connect (sigc::ptr_fun (AUPluginUI::idle_meter));
- idle_meter_needed = false;
- }
- }
-
- return false;
-}
-
void
AUPluginUI::on_window_hide ()
{