#import <AudioUnit/AUCocoaUIView.h>
#import <CoreAudioKit/AUGenericView.h>
#import <objc/runtime.h>
+
+#ifndef __ppc__
#include <dispatch/dispatch.h>
+#endif
#undef Marker
#include "keyboard.h"
#include "utils.h"
#include "public_editor.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
#include "gtk2ardour-config.h"
* certainly be possible to make it work for Ardour.
*/
-static IMP original_nsview_drawIfNeeded;
-static std::vector<id> plugin_views;
static uint32_t block_plugin_redraws = 0;
static const uint32_t minimum_redraw_rate = 30; /* frames per second */
static const uint32_t block_plugin_redraw_count = 15; /* number of combined plugin redraws to block, if blocking */
+#ifdef __ppc__
+
+/* PowerPC versions of OS X do not support libdispatch, which we use below when swizzling objective C. But they also don't have Retina
+ * which is the underlying reason for this code. So just skip it on those CPUs.
+ */
+
+
+static void add_plugin_view (id view) {}
+static void remove_plugin_view (id view) {}
+
+#else
+
+static IMP original_nsview_drawIfNeeded;
+static std::vector<id> plugin_views;
+
static void add_plugin_view (id view)
{
if (plugin_views.empty()) {
@end
+#endif /* __ppc__ */
+
/* END OF THE PLUGIN REDRAW HACK */
@implementation NotificationObject